TY - GEN
T1 - Would You Rather
T2 - 2021 ACM Interaction Design and Children, IDC 2021
AU - Simko, Lucy
AU - Chin, Britnie
AU - Na, Sungmin
AU - Saluja, Harkiran Kaur
AU - Zhu, Tian Qi
AU - Kohno, Tadayoshi
AU - Hiniker, Alexis
AU - Yip, Jason
AU - Cobb, Camille
N1 - Funding Information:
This research was funded by the Jacobs Foundation, a gift from the CyLab Security and Privacy Institute at Carnegie Mellon University, the National Science Foundation’s Graduate Research Fellowship Program, and the National Science Foundation through Grant CNS-1565252.
Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/6/24
Y1 - 2021/6/24
N2 - Would you rather go 1000 days without the Internet or five days where anyone can read your mind? We present "Would You Rather"(WYR), a technique for generating formative design insights (inspired by the conversational game of the same name) that combines design provocations with forced-choice scaffolding. Here, we describe the components of a WYR session, which include scenario generation, voting, and group discussion. As children disproportionately benefit from scaffolding during the co-design process, we also report on an evaluation of the technique with 16 children, conducted across seven sessions and spanning the course of one year. We find that WYR fulfills recommendations for focus groups (e.g. eliciting mental models and values, producing focused yet animated discussion) and leverages playfulness, humor, structure, and forced choice to overcome known common challenges of designing with children.
AB - Would you rather go 1000 days without the Internet or five days where anyone can read your mind? We present "Would You Rather"(WYR), a technique for generating formative design insights (inspired by the conversational game of the same name) that combines design provocations with forced-choice scaffolding. Here, we describe the components of a WYR session, which include scenario generation, voting, and group discussion. As children disproportionately benefit from scaffolding during the co-design process, we also report on an evaluation of the technique with 16 children, conducted across seven sessions and spanning the course of one year. We find that WYR fulfills recommendations for focus groups (e.g. eliciting mental models and values, producing focused yet animated discussion) and leverages playfulness, humor, structure, and forced choice to overcome known common challenges of designing with children.
UR - http://www.scopus.com/inward/record.url?scp=85110247136&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85110247136&partnerID=8YFLogxK
U2 - 10.1145/3459990.3460708
DO - 10.1145/3459990.3460708
M3 - Conference contribution
AN - SCOPUS:85110247136
T3 - Proceedings of Interaction Design and Children, IDC 2021
SP - 131
EP - 146
BT - Proceedings of Interaction Design and Children, IDC 2021
PB - Association for Computing Machinery
Y2 - 24 June 2021 through 30 June 2021
ER -