TY - GEN
T1 - What's in a Social Computing Course
T2 - 6th EduCHI Symposium on HCI Education, EduCHI 2024
AU - Delcourt, Catherine
AU - Venkatagiri, Sukrit
AU - Chandrasekharan, Eshwar
N1 - Publisher Copyright:
© 2024 Owner/Author.
PY - 2024/6/5
Y1 - 2024/6/5
N2 - Social computing systems - such as social media and e-commerce platforms as well as search engines and collaboration software - not only drive vast economic value and societal impact, but are also becoming prominent topics in policy discourse. Although social technology companies heavily recruit students from Computer and Information Science (CS and IS) programs, and social computing is a well-established scholarly field within human-computer interaction (HCI) focused on the social interactions between people mediated through computational systems, little is known about social computing education. Consequently, in this paper we analyzed 25 undergraduate and graduate level courses titled "social computing."First, as a fast-paced discipline that follows developments in computing as well as related societal implications, we highlight foundational and emergent topics. Second, we map these topics onto the life cycle of social computing systems to highlight gaps in coverage. Third, we map social computing topics to the 2023 ACM CS Curricula Body of Knowledge to provide a framework for introducing social computing concepts into CS and IS curricula. We find that social computing courses require diverse skill sets both within HCI and CS, as well as inter-disciplinary concepts from Sociology, Economics, among others. We conclude with guidelines for designing new social computing courses and discuss ways to critically examine the role of - and the power held by - system builders.
AB - Social computing systems - such as social media and e-commerce platforms as well as search engines and collaboration software - not only drive vast economic value and societal impact, but are also becoming prominent topics in policy discourse. Although social technology companies heavily recruit students from Computer and Information Science (CS and IS) programs, and social computing is a well-established scholarly field within human-computer interaction (HCI) focused on the social interactions between people mediated through computational systems, little is known about social computing education. Consequently, in this paper we analyzed 25 undergraduate and graduate level courses titled "social computing."First, as a fast-paced discipline that follows developments in computing as well as related societal implications, we highlight foundational and emergent topics. Second, we map these topics onto the life cycle of social computing systems to highlight gaps in coverage. Third, we map social computing topics to the 2023 ACM CS Curricula Body of Knowledge to provide a framework for introducing social computing concepts into CS and IS curricula. We find that social computing courses require diverse skill sets both within HCI and CS, as well as inter-disciplinary concepts from Sociology, Economics, among others. We conclude with guidelines for designing new social computing courses and discuss ways to critically examine the role of - and the power held by - system builders.
KW - computer science education
KW - CSEd
KW - curriculum
KW - HCI education
KW - social computing
KW - syllabi
UR - http://www.scopus.com/inward/record.url?scp=85195499058&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85195499058&partnerID=8YFLogxK
U2 - 10.1145/3658619.3658623
DO - 10.1145/3658619.3658623
M3 - Conference contribution
AN - SCOPUS:85195499058
T3 - ACM International Conference Proceeding Series
BT - EduCHI 2024 - Proceedings of the 6th EduCHI Symposium on HCI Education
PB - Association for Computing Machinery
Y2 - 5 June 2024 through 7 June 2024
ER -