What if we were twice as close to the sun? Findings from a science summer camp serving underrepresented youth

Sherry Yi, H Chad Lane, Ömer Delialioǧlu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Diversity has been a prevalent issue in the American STEM workforce for a number of years. Efforts to increase diversification have resulted in alternate learning spaces such as makerspaces, after school programs, and technology integrated curriculums. Our study, hosted at a non-profit organization serving underrepresented youth, leveraged the video game Minecraft (MC) as a way to engage summer campers in scientific concepts and inquiries over one week. Reoccurring themes from interviews include familial rules on technology use at home, engaging with STEM in a novel way, and a love for building and creating within MC. We discuss our insight into the discoveries and challenges of these types of STEM-oriented program that takes place in informal settings.

Original languageEnglish (US)
Title of host publicationProceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019
EditorsFoaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450372176
DOIs
StatePublished - Aug 26 2019
Event14th International Conference on the Foundations of Digital Games, FDG 2019 - San Luis Obispo, United States
Duration: Aug 26 2019Aug 30 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference14th International Conference on the Foundations of Digital Games, FDG 2019
CountryUnited States
CitySan Luis Obispo
Period8/26/198/30/19

Fingerprint

Sun
Curricula

Keywords

  • Diversity
  • Informal learning
  • Minecraft
  • Situational interest
  • STEM education
  • Triggering interest
  • Video games

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Yi, S., Lane, H. C., & Delialioǧlu, Ö. (2019). What if we were twice as close to the sun? Findings from a science summer camp serving underrepresented youth. In F. Khosmood, J. Pirker, T. Apperley, & S. Deterding (Eds.), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 [5] (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3337722.3337762

What if we were twice as close to the sun? Findings from a science summer camp serving underrepresented youth. / Yi, Sherry; Lane, H Chad; Delialioǧlu, Ömer.

Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. ed. / Foaad Khosmood; Johanna Pirker; Thomas Apperley; Sebastian Deterding. Association for Computing Machinery, 2019. 5 (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Yi, S, Lane, HC & Delialioǧlu, Ö 2019, What if we were twice as close to the sun? Findings from a science summer camp serving underrepresented youth. in F Khosmood, J Pirker, T Apperley & S Deterding (eds), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019., 5, ACM International Conference Proceeding Series, Association for Computing Machinery, 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, United States, 8/26/19. https://doi.org/10.1145/3337722.3337762
Yi S, Lane HC, Delialioǧlu Ö. What if we were twice as close to the sun? Findings from a science summer camp serving underrepresented youth. In Khosmood F, Pirker J, Apperley T, Deterding S, editors, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Association for Computing Machinery. 2019. 5. (ACM International Conference Proceeding Series). https://doi.org/10.1145/3337722.3337762
Yi, Sherry ; Lane, H Chad ; Delialioǧlu, Ömer. / What if we were twice as close to the sun? Findings from a science summer camp serving underrepresented youth. Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. editor / Foaad Khosmood ; Johanna Pirker ; Thomas Apperley ; Sebastian Deterding. Association for Computing Machinery, 2019. (ACM International Conference Proceeding Series).
@inproceedings{d61068558ae7426e9a907095a9f33f07,
title = "What if we were twice as close to the sun?: Findings from a science summer camp serving underrepresented youth",
abstract = "Diversity has been a prevalent issue in the American STEM workforce for a number of years. Efforts to increase diversification have resulted in alternate learning spaces such as makerspaces, after school programs, and technology integrated curriculums. Our study, hosted at a non-profit organization serving underrepresented youth, leveraged the video game Minecraft (MC) as a way to engage summer campers in scientific concepts and inquiries over one week. Reoccurring themes from interviews include familial rules on technology use at home, engaging with STEM in a novel way, and a love for building and creating within MC. We discuss our insight into the discoveries and challenges of these types of STEM-oriented program that takes place in informal settings.",
keywords = "Diversity, Informal learning, Minecraft, Situational interest, STEM education, Triggering interest, Video games",
author = "Sherry Yi and Lane, {H Chad} and {\"O}mer Delialioǧlu",
year = "2019",
month = "8",
day = "26",
doi = "10.1145/3337722.3337762",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Foaad Khosmood and Johanna Pirker and Thomas Apperley and Sebastian Deterding",
booktitle = "Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019",

}

TY - GEN

T1 - What if we were twice as close to the sun?

T2 - Findings from a science summer camp serving underrepresented youth

AU - Yi, Sherry

AU - Lane, H Chad

AU - Delialioǧlu, Ömer

PY - 2019/8/26

Y1 - 2019/8/26

N2 - Diversity has been a prevalent issue in the American STEM workforce for a number of years. Efforts to increase diversification have resulted in alternate learning spaces such as makerspaces, after school programs, and technology integrated curriculums. Our study, hosted at a non-profit organization serving underrepresented youth, leveraged the video game Minecraft (MC) as a way to engage summer campers in scientific concepts and inquiries over one week. Reoccurring themes from interviews include familial rules on technology use at home, engaging with STEM in a novel way, and a love for building and creating within MC. We discuss our insight into the discoveries and challenges of these types of STEM-oriented program that takes place in informal settings.

AB - Diversity has been a prevalent issue in the American STEM workforce for a number of years. Efforts to increase diversification have resulted in alternate learning spaces such as makerspaces, after school programs, and technology integrated curriculums. Our study, hosted at a non-profit organization serving underrepresented youth, leveraged the video game Minecraft (MC) as a way to engage summer campers in scientific concepts and inquiries over one week. Reoccurring themes from interviews include familial rules on technology use at home, engaging with STEM in a novel way, and a love for building and creating within MC. We discuss our insight into the discoveries and challenges of these types of STEM-oriented program that takes place in informal settings.

KW - Diversity

KW - Informal learning

KW - Minecraft

KW - Situational interest

KW - STEM education

KW - Triggering interest

KW - Video games

UR - http://www.scopus.com/inward/record.url?scp=85072819353&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85072819353&partnerID=8YFLogxK

U2 - 10.1145/3337722.3337762

DO - 10.1145/3337722.3337762

M3 - Conference contribution

AN - SCOPUS:85072819353

T3 - ACM International Conference Proceeding Series

BT - Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019

A2 - Khosmood, Foaad

A2 - Pirker, Johanna

A2 - Apperley, Thomas

A2 - Deterding, Sebastian

PB - Association for Computing Machinery

ER -