@inproceedings{d61068558ae7426e9a907095a9f33f07,
title = "What if we were twice as close to the sun?: Findings from a science summer camp serving underrepresented youth",
abstract = "Diversity has been a prevalent issue in the American STEM workforce for a number of years. Efforts to increase diversification have resulted in alternate learning spaces such as makerspaces, after school programs, and technology integrated curriculums. Our study, hosted at a non-profit organization serving underrepresented youth, leveraged the video game Minecraft (MC) as a way to engage summer campers in scientific concepts and inquiries over one week. Reoccurring themes from interviews include familial rules on technology use at home, engaging with STEM in a novel way, and a love for building and creating within MC. We discuss our insight into the discoveries and challenges of these types of STEM-oriented program that takes place in informal settings.",
keywords = "Diversity, Informal learning, Minecraft, STEM education, Situational interest, Triggering interest, Video games",
author = "Sherry Yi and Lane, {H. Chad} and {\"O}mer Delialioǧlu",
note = "Funding Information: We thank Dr. Neil Comins and Dr. Jorge Perez-Gallego for their contributions in astrological content and verifying the accuracy in our work. This study would not have been possible without the contributions of our team of coders- Hyunwoo Park, Jack Henhapl, and Aidan Rivera-Rogers- and great support from Dr. Jeff Ginger and his team at the FabLab. The authors would also like to thank anonymous reviews for their thoughtful feedback and patience. This material is based upon work supported by the National Science Foundation under Grant No. 1713609. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. {\"O}mer Delialioǧlu was supported by the Fulbright Visiting Scholar Program by the Turkish Fulbright Commission for the enrolment of this research. Publisher Copyright: {\textcopyright} 2019 ACM.; 14th International Conference on the Foundations of Digital Games, FDG 2019 ; Conference date: 26-08-2019 Through 30-08-2019",
year = "2019",
month = aug,
day = "26",
doi = "10.1145/3337722.3337762",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Foaad Khosmood and Johanna Pirker and Thomas Apperley and Sebastian Deterding",
booktitle = "Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019",
address = "United States",
}