What Does Computer Science and Maker Education Look Like in 2030?

David Weintrop, Gi Woong Choi, Adam V. Maltese, Mike Tissenbaum

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Making and computer science are fast becoming a part of the educational experience of youth growing up today. At the outset of a new decade, it is important to take pause to think critically about where we are and where we want to go. In order to realize our desired vision for the future of computer science and Maker education, the seeds must be planted today. The goal of this symposium is to bring together computer science and Maker education researchers to lay out a vision for where we hope to see these fields go over the course of the next decade. Each presenter in this session will share work currently underway and discuss how it helps set us on a path towards realizing these visions. In doing so, we seek to set an aspirational agenda and position the Learning Sciences at the forefront of defining the future of computer science and Maker education.
Original languageEnglish (US)
Title of host publication14th International Conference of the Learning Sciences
Subtitle of host publicationThe Interdisciplinarity of the Learning Sciences, ICLS 2020 - Conference Proceedings
EditorsMelissa Gresalfi, Ilana Seidel Horn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages1519-1524
Number of pages6
Volume3
ISBN (Electronic)9781732467279
DOIs
StatePublished - Jun 2020
EventInternational Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences - Vanderbilt University, Nashville, United States
Duration: Jun 19 2020Jun 23 2020
Conference number: 14

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume3
ISSN (Print)1573-4552

Conference

ConferenceInternational Conference of the Learning Sciences
Abbreviated titleICLS 2020
Country/TerritoryUnited States
CityNashville
Period6/19/206/23/20

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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