TY - GEN
T1 - VOICE PRODUCTION IN VIRTUAL REALITY
T2 - 10th Convention of the European Acoustics Association, EAA 2023
AU - Nudelman, Charles J.
AU - Bottalico, Pasquale
N1 - Publisher Copyright:
© 2023 Nudelman & Bottalico. This is an open-access article distributed under the terms of the Creative Commons Attribution 3.0 Unported License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
PY - 2023
Y1 - 2023
N2 - Purpose To examine the relationships between visual input and voice production in virtual reality with healthy participants. Methods Voice samples from 30 participants were recorded in six virtual conditions. After each condition, the participants rated their vocal status. The voice recordings were processed to calculate acoustic parameters. The effects of the virtual reality conditions on these voice acoustic parameters and the vocal status ratings were analyzed. Results The full virtual reality rooms resulted in significantly worse vocal fatigue and vocal discomfort ratings. The virtual reality room size had statistically significant effects on mean sound pressure level and mean pitch strength. Conclusions This study demonstrated that different types of visual input have distinct effects on voice production and self-reported vocal status. Visual size affected voice acoustic outcomes, while visual fullness affected self-reported outcomes.
AB - Purpose To examine the relationships between visual input and voice production in virtual reality with healthy participants. Methods Voice samples from 30 participants were recorded in six virtual conditions. After each condition, the participants rated their vocal status. The voice recordings were processed to calculate acoustic parameters. The effects of the virtual reality conditions on these voice acoustic parameters and the vocal status ratings were analyzed. Results The full virtual reality rooms resulted in significantly worse vocal fatigue and vocal discomfort ratings. The virtual reality room size had statistically significant effects on mean sound pressure level and mean pitch strength. Conclusions This study demonstrated that different types of visual input have distinct effects on voice production and self-reported vocal status. Visual size affected voice acoustic outcomes, while visual fullness affected self-reported outcomes.
KW - virtual reality
KW - voice production
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M3 - Conference contribution
AN - SCOPUS:85191229441
T3 - Proceedings of Forum Acusticum
BT - Forum Acusticum 2023 - 10th Convention of the European Acoustics Association, EAA 2023
PB - European Acoustics Association, EAA
Y2 - 11 September 2023 through 15 September 2023
ER -