Virtual Reality Library Environments

Jim Hahn

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This chapter is a review of VR Hardware, VR apps, and use cases for VR's application to research and teaching within library settings. The chapter concludes with a summary of development requirements related to staying up-to-date with VR technologies in the future.
Original languageEnglish (US)
Title of host publicationMobile Technology and Academic Libraries
Subtitle of host publicationInnovative Services for Research and Learning
Place of PublicationChicago, Illinois
PublisherAmerican Library Association
Chapter16
Pages237-248
ISBN (Electronic)978-0838988794
ISBN (Print)0838988792
StatePublished - May 15 2017

Keywords

  • VR
  • Virtual reality
  • Academic Libraries

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  • Research Output

    Virtual reality learning environments: Development of multi-user reference support experiences

    Hahn, J. F., 2018, In : Information and Learning Science. 119, 11, p. 652-661

    Research output: Contribution to journalArticle

    Open Access
  • Cite this

    Hahn, J. (2017). Virtual Reality Library Environments. In Mobile Technology and Academic Libraries: Innovative Services for Research and Learning (pp. 237-248). American Library Association. http://hdl.handle.net/2142/96159