TY - JOUR
T1 - Virtual reality, augmented reality, and virtual environments
T2 - 64th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2020
AU - Beadle, Sarah
AU - Spain, Randall
AU - Goldberg, Benjamin
AU - Ebnali, Mahdi
AU - Bailey, Shannon
AU - Ciccone, Brendan
AU - Wilson, Ragan
AU - Rubensky, Summer
AU - Carroll, Meredith
AU - Bennett, Winston
AU - Hu, Xueyu
AU - Reiner, Adam
AU - Vasquez, Holland
AU - Wooldridge, Abigail
AU - Lee, Lydia
AU - Verma, Parth
AU - Jeong, Heejin
AU - Goldberg, Benjamin
AU - Gisick, Logan
AU - French, Jon
AU - Keebler, Joseph
N1 - Publisher Copyright:
© 2020 by Human Factors and Ergonomics Society. All rights reserved.
PY - 2020
Y1 - 2020
N2 - Virtual environments and immersive technologies are growing in popularity for human factors purposes. Whether it is training in a low-risk environment or using simulated environments for testing future automated vehicles, virtual environments show promise for the future of our field. The purpose of this session is to have current human factors practitioners and researchers demonstrate their immersive technologies. This is the eighth iteration of the “Me and My VE” interactive session. Presenters in this session will provide a brief introduction of their virtual reality, augmented reality, or virtual environment work before engaging with attendees in an interactive demonstration period. During this period, the presenters will each have a multimedia display of their immersive technology as well as discuss their work and development efforts. The selected demonstrations cover issues of designing immersive interfaces, military and medical training, and using simulation to better understand complex tasks. This includes a mix of government, industry, and academic-based work. Attendees will be virtually immersed in the technologies and research presented allowing for interaction with the work being done in this field.
AB - Virtual environments and immersive technologies are growing in popularity for human factors purposes. Whether it is training in a low-risk environment or using simulated environments for testing future automated vehicles, virtual environments show promise for the future of our field. The purpose of this session is to have current human factors practitioners and researchers demonstrate their immersive technologies. This is the eighth iteration of the “Me and My VE” interactive session. Presenters in this session will provide a brief introduction of their virtual reality, augmented reality, or virtual environment work before engaging with attendees in an interactive demonstration period. During this period, the presenters will each have a multimedia display of their immersive technology as well as discuss their work and development efforts. The selected demonstrations cover issues of designing immersive interfaces, military and medical training, and using simulation to better understand complex tasks. This includes a mix of government, industry, and academic-based work. Attendees will be virtually immersed in the technologies and research presented allowing for interaction with the work being done in this field.
UR - http://www.scopus.com/inward/record.url?scp=85181078808&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85181078808&partnerID=8YFLogxK
U2 - 10.1177/1071181320641514
DO - 10.1177/1071181320641514
M3 - Conference article
AN - SCOPUS:85181078808
SN - 1071-1813
VL - 64
SP - 2119
EP - 2123
JO - Proceedings of the Human Factors and Ergonomics Society
JF - Proceedings of the Human Factors and Ergonomics Society
IS - 1
Y2 - 5 October 2020 through 9 October 2020
ER -