TY - JOUR
T1 - Virtual body ownership affects the processing of sensorimotor contingencies and goal-oriented information extraction, but not semantics
AU - Center, Evan G.
AU - Pouke, Matti
AU - Nardi, Alessandro
AU - Gehrke, Lukas
AU - Gramann, Klaus
AU - Ojala, Timo
AU - LaValle, Steven M.
N1 - Funding: This work was supported by the European Research Council (project ILLUSIVE 101020977 ), the Research Council of Finland (projects BANG! 363637 , and PERCEPT 322637 ), and the University of Oulu and Research Council of Finland ( PROFI7 352788 ).
We would like to thank Alexis Chambers, Max Garcia, Aleksi Heikkilä, Ata Jodeiri Seyedian, Aleksi Sierilä, and Hung Trinh for their dedicated data collection efforts. Funding: This work was supported by the European Research Council (project ILLUSIVE 101020977), the Research Council of Finland (projects BANG! 363637, and PERCEPT 322637), and the University of Oulu and Research Council of Finland (PROFI7 352788).
PY - 2026/2/15
Y1 - 2026/2/15
N2 - Previous research has attempted to quantify presence in virtual environments using event-related potentials (ERPs). We contend, however, that previous efforts have fallen short of fully realizing this goal, failing to either (A) independently manipulate presence, (B) validate their measure of presence against traditional techniques, (C) adequately separate the constructs of presence and attention, and/or (D) implement a realistic and immersive environment and task. We address these shortcomings in an ERP experiment in which participants play an engaging target shooting game in virtual reality (VR). ERPs are time-locked to the release of a ball from a sling. We induce breaks in presence (BIPs) by freezing the ball’s release on a minority of trials. Embodiment is manipulated by allowing manual manipulation of the sling with a realistic avatar in one condition (embodied condition) and passive manipulation with only controllers in another (non-embodied condition). We find, in line with our preregistered predictions, that the N2, the P3b, and the N400 are selectively sensitive towards embodied BIPs, information extraction, and BIPs regardless of embodiment, respectively. The pattern of findings carries significant implications for theories of presence, which have been seldom addressed in previous ERP investigations on this topic.
AB - Previous research has attempted to quantify presence in virtual environments using event-related potentials (ERPs). We contend, however, that previous efforts have fallen short of fully realizing this goal, failing to either (A) independently manipulate presence, (B) validate their measure of presence against traditional techniques, (C) adequately separate the constructs of presence and attention, and/or (D) implement a realistic and immersive environment and task. We address these shortcomings in an ERP experiment in which participants play an engaging target shooting game in virtual reality (VR). ERPs are time-locked to the release of a ball from a sling. We induce breaks in presence (BIPs) by freezing the ball’s release on a minority of trials. Embodiment is manipulated by allowing manual manipulation of the sling with a realistic avatar in one condition (embodied condition) and passive manipulation with only controllers in another (non-embodied condition). We find, in line with our preregistered predictions, that the N2, the P3b, and the N400 are selectively sensitive towards embodied BIPs, information extraction, and BIPs regardless of embodiment, respectively. The pattern of findings carries significant implications for theories of presence, which have been seldom addressed in previous ERP investigations on this topic.
KW - Breaks-in-presence
KW - Electroencephalography
KW - Embodiment
KW - Event-related potentials
KW - Place illusion
KW - Plausibility illusion
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/105029046177
UR - https://www.scopus.com/pages/publications/105029046177#tab=citedBy
U2 - 10.1016/j.neuroimage.2026.121715
DO - 10.1016/j.neuroimage.2026.121715
M3 - Article
C2 - 41564958
AN - SCOPUS:105029046177
SN - 1053-8119
VL - 327
JO - NeuroImage
JF - NeuroImage
M1 - 121715
ER -