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Viewpoint, embodiment, and roles in STEM learning technologies
Robb Lindgren
, David DeLiema
Educational Psychology
National Center for Supercomputing Applications (NCSA)
College of Education
Curriculum and Instruction
Beckman Institute for Advanced Science and Technology
Social & Behavioral Science Institute
Interdisciplinary Health Sciences Institute
Research output
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peer-review
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Keyphrases
Design Decisions
50%
Design Process
25%
Embodied Interaction
25%
Immersive
25%
Learner Roles
25%
Learning Technologies
100%
Participation Structures
25%
Reflective Questions
25%
Simulation Interface
25%
STEM Learning
100%
Student Learning
25%
Support Theory
25%
Technology Design
25%
Visual Simulation
25%
What-if
25%
Computer Science
Embodied Interaction
100%
Interactivity
100%
Recent Literature
100%
Technology Design
100%
Social Sciences
Economic and Social Development
25%
Interactivity
25%
Learning Technology
100%
Science, Technology, Engineering and Mathematics
100%
Student Learning
25%
Theory Building
25%