Abstract

3D video is an emerging technology that promises immersive experiences in a truly seamless environment. Currently, 3D video systems still require excessive bandwidth and computation power provided by gigabit switches and multi-core workstations machines. In order to extend the experience to mobile devices, we present a view-dependent compression methodology that shows great promise in making 3D video a reality on resource-constrained mobile devices. Using our technology, we are able to achieve a software-only rendering on a Nokia N800 PDA with only wireless network transmission. We believe that with the use of newer hand helds and improvements to our compression techniques, we will be able to deliver full-motion 3D video soon.

Original languageEnglish (US)
Title of host publicationMM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops
Pages781-784
Number of pages4
DOIs
StatePublished - Dec 1 2008
Event16th ACM International Conference on Multimedia, MM '08 - Vancouver, BC, Canada
Duration: Oct 26 2008Oct 31 2008

Publication series

NameMM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops

Other

Other16th ACM International Conference on Multimedia, MM '08
CountryCanada
CityVancouver, BC
Period10/26/0810/31/08

Keywords

  • 3D video
  • Compression
  • Viewpoint

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

Fingerprint Dive into the research topics of 'View-dependent real-time 3D video compression for mobile devices'. Together they form a unique fingerprint.

Cite this