TY - JOUR
T1 - Videogame training strategy-induced change in brain function during a complex visuomotor task
AU - Lee, Hyunkyu
AU - Voss, Michelle W.
AU - Prakash, Ruchika Shaurya
AU - Boot, Walter R.
AU - Vo, Loan T.K.
AU - Basak, Chandramallika
AU - VanPatter, Matt
AU - Gratton, Gabriele
AU - Fabiani, Monica
AU - Kramer, Arthur F.
N1 - Funding Information:
We would like to thank Nancy Dodge, Holly Tracy, and Shanna Desouza for their help in data collection. Support for our research was provided by a grant from Office of Naval Research ( N00014-07-1-1913 ).
PY - 2012/7/1
Y1 - 2012/7/1
N2 - Although changes in brain function induced by cognitive training have been examined, functional plasticity associated with specific training strategies is still relatively unexplored. In this study, we examined changes in brain function during a complex visuomotor task following training using the Space Fortress video game [22]. To assess brain function, participants completed functional magnetic resonance imaging (fMRI) before and after 30. h of training with one of two training regimens: Hybrid Variable-Priority Training (HVT), with a focus on improving specific skills and managing task priority, or Full Emphasis Training (FET), in which participants simply practiced the game to obtain the highest overall score. Control participants received only 6. h of FET. Compared to FET, HVT learners reached higher performance on the game and showed less brain activation in areas related to visuo-spatial attention and goal-directed movement after training. Compared to the control group, HVT exhibited less brain activation in right dorsolateral prefrontal cortex (DLPFC), coupled with greater performance improvement. Region-of-interest analysis revealed that the reduction in brain activation was correlated with improved performance on the task. This study sheds light on the neurobiological mechanisms of improved learning from directed training (HVT) over non-directed training (FET), which is related to visuo-spatial attention and goal-directed motor planning, while separating the practice-based benefit, which is related to executive control and rule management.
AB - Although changes in brain function induced by cognitive training have been examined, functional plasticity associated with specific training strategies is still relatively unexplored. In this study, we examined changes in brain function during a complex visuomotor task following training using the Space Fortress video game [22]. To assess brain function, participants completed functional magnetic resonance imaging (fMRI) before and after 30. h of training with one of two training regimens: Hybrid Variable-Priority Training (HVT), with a focus on improving specific skills and managing task priority, or Full Emphasis Training (FET), in which participants simply practiced the game to obtain the highest overall score. Control participants received only 6. h of FET. Compared to FET, HVT learners reached higher performance on the game and showed less brain activation in areas related to visuo-spatial attention and goal-directed movement after training. Compared to the control group, HVT exhibited less brain activation in right dorsolateral prefrontal cortex (DLPFC), coupled with greater performance improvement. Region-of-interest analysis revealed that the reduction in brain activation was correlated with improved performance on the task. This study sheds light on the neurobiological mechanisms of improved learning from directed training (HVT) over non-directed training (FET), which is related to visuo-spatial attention and goal-directed motor planning, while separating the practice-based benefit, which is related to executive control and rule management.
KW - Changes of brain activation
KW - Practice
KW - Training regimen
KW - Visuomotor control
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U2 - 10.1016/j.bbr.2012.03.043
DO - 10.1016/j.bbr.2012.03.043
M3 - Article
C2 - 22504276
AN - SCOPUS:84861673597
SN - 0166-4328
VL - 232
SP - 348
EP - 357
JO - Behavioural Brain Research
JF - Behavioural Brain Research
IS - 2
ER -