TY - JOUR
T1 - Variable-source shading analysis
AU - Forsyth, D. A.
N1 - Funding Information:
Acknowledgements The idea of an effective source was suggested by Ryan White, and much of the model is the result of discussions with him. I thank Andrew Zisserman and Derek Hoiem for comments on a draft version. This work was supported in part by the Office of Naval Research under N00014-01-1-0890 as part of the MURI program. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect those of the National Science Foundation or the Office of Naval Research. Careful, detailed and comprehensive reviews have been extremely helpful in preparing this version.
PY - 2011/2
Y1 - 2011/2
N2 - The shading on curved surfaces is a cue to shape. Current computer vision methods for analyzing shading use physically unrealistic models, have serious mathematical problems, cannot exploit geometric information if it is available, and are not reliable in practice. We introduce a novel method of accounting for variations in irradiance resulting from interreflections, complex sources and the like. Our approach uses a spatially varying source model with a local shading model. Fast spatial variation in the source is penalised, consistent with the rendering community's insight that interreflections are spatially slow. This yields a physically plausible shading model. Because modern cameras can make accurate reports of observed radiance, our method compels the reconstructed surface to have shading exactly consistent with that of the image. For inference, we use a variational formulation, with a selection of regularization terms which guarantee that a solution exists. Our method is evaluated on physically accurate renderings of virtual objects, and on images of real scenes, for a variety of different kinds of boundary condition. Reconstructions for single sources compare well with photometric stereo reconstructions and with ground truth.
AB - The shading on curved surfaces is a cue to shape. Current computer vision methods for analyzing shading use physically unrealistic models, have serious mathematical problems, cannot exploit geometric information if it is available, and are not reliable in practice. We introduce a novel method of accounting for variations in irradiance resulting from interreflections, complex sources and the like. Our approach uses a spatially varying source model with a local shading model. Fast spatial variation in the source is penalised, consistent with the rendering community's insight that interreflections are spatially slow. This yields a physically plausible shading model. Because modern cameras can make accurate reports of observed radiance, our method compels the reconstructed surface to have shading exactly consistent with that of the image. For inference, we use a variational formulation, with a selection of regularization terms which guarantee that a solution exists. Our method is evaluated on physically accurate renderings of virtual objects, and on images of real scenes, for a variety of different kinds of boundary condition. Reconstructions for single sources compare well with photometric stereo reconstructions and with ground truth.
KW - Computer vision
KW - Interreflections
KW - Object recognition
KW - Shape from shading
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U2 - 10.1007/s11263-010-0396-9
DO - 10.1007/s11263-010-0396-9
M3 - Article
AN - SCOPUS:79851515871
SN - 0920-5691
VL - 91
SP - 280
EP - 302
JO - International Journal of Computer Vision
JF - International Journal of Computer Vision
IS - 3
ER -