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Using twine as a therapeutic writing tool for creating serious games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Serious games are understood as games that have a purpose beyond entertainment, and are designed for the educational or behavior-change benefit of those who play them. However, the creation of text-based, choice-driven games presents an opportunity for therapeutic narratives that benefit the game authors as well as potential players. Although the benefits of storytelling for therapy has been previously established, these narratives were often linear in nature; the software program, Twine, enables technologically non-savvy authors to write branching narratives with multiple choices, creating an opportunity for an enhanced experience of cathartic storytelling. This paper includes a brief description of writing therapy models, including cognitive behavioral writing therapy (CWBT) and trauma-focused cognitive behavioral therapy (TF-CBT), and how the thinking involved with creating choice-based narratives mimics those processes. Then, it moves into a brief introduction of Twine and how it is used to create non-linear narratives. Following that, the paper presents three self-reported cases of authors who have experienced catharsis and wellbeing benefits via the use of interactive storytelling with Twine, and how the creation of choice-based narratives enhanced this wellbeing experience. Finally, the paper presents advantages for introducing Twine in a formal therapy process, and practical considerations in doing so.

Original languageEnglish (US)
Title of host publicationSerious Games - 2nd Joint International Conference, JCSG 2016, Proceedings
EditorsManuel Fradinho Oliveira, Minhua Ma, Stefan Göbel, Tim Marsh, Jannicke Baalsrud Hauge
PublisherSpringer
Pages89-103
Number of pages15
ISBN (Print)9783319458403
DOIs
StatePublished - 2016
Externally publishedYes
Event2nd International Joint Conference on Serious Games, JCSG 2016 - Brisbane, Australia
Duration: Sep 26 2016Sep 27 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9894 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Joint Conference on Serious Games, JCSG 2016
Country/TerritoryAustralia
CityBrisbane
Period9/26/169/27/16

Keywords

  • Catharsis
  • Choice
  • Cognitive behavioral therapy
  • Narrative
  • Therapy
  • Writing

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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