Abstract
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is to examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real-world for the purpose of engaging students’ learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a games-based approach can help students have fun while learning.
Original language | English (US) |
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Title of host publication | Proceedings of EdMedia + Innovate Learning 2014 |
Editors | Jarmo Viteli, Marianna Leikomaa |
Place of Publication | Tampere, Finland |
Publisher | Association for the Advancement of Computing in Education (AACE) |
Pages | 326-338 |
Number of pages | 13 |
State | Published - Jun 1 2014 |
Externally published | Yes |