Using a Game-Based Approach to Design a Rich Media Learning Environment

Min Liu, Jason Rosenblum, Lucas Horton, Jina Kang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is to examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real-world for the purpose of engaging students’ learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a games-based approach can help students have fun while learning.
Original languageEnglish (US)
Title of host publicationProceedings of EdMedia + Innovate Learning 2014
EditorsJarmo Viteli, Marianna Leikomaa
Place of PublicationTampere, Finland
PublisherAssociation for the Advancement of Computing in Education (AACE)
Pages326-338
Number of pages13
StatePublished - Jun 1 2014
Externally publishedYes

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