Untangling the relationship between spatial skills, game features, and gender in a video game

Helen Wauck, Ziang Xiao, Po Tsung Chiu, Wai-Tat Fu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Certain commercial video games, such as Portal 2 and Tetris, have been empirically shown to train spatial reasoning skills, a subset of cognitive skills essential for success in STEM disciplines. However, no research to date has attempted to understand which specific features in these games tap into players' spatial ability or how individual player differences interact with these game features. This knowledge is crucially important as a first step towards understanding what makes these games effective and why, especially for subpopulations with lower spatial ability such as women and girls. We present the first empirical study analyzing the relationship between spatial ability, specific game features, and individual player differences using a custom-built computer game. Twenty children took a pretest of spatial skills and then played our game for 2 hours. We found that spatial ability pretest scores predicted several player behaviors related to in-game tasks involving 3D object construction and first person navigation. However, when analyzed by gender, girls' pretest scores were much less predictive of player behavior.

Original languageEnglish (US)
Title of host publicationIUI 2017 - Proceedings of the 22nd International Conference on Intelligent User Interfaces
PublisherAssociation for Computing Machinery
Pages125-136
Number of pages12
ISBN (Electronic)9781450343480
DOIs
StatePublished - Mar 7 2017
Event22nd International Conference on Intelligent User Interfaces, IUI 2017 - Limassol, Cyprus
Duration: Mar 13 2017Mar 16 2017

Publication series

NameInternational Conference on Intelligent User Interfaces, Proceedings IUI

Other

Other22nd International Conference on Intelligent User Interfaces, IUI 2017
CountryCyprus
CityLimassol
Period3/13/173/16/17

Keywords

  • Children
  • Education
  • Game features
  • Gender
  • Player behavior
  • STEM
  • Spatial reasoning
  • Video games

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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