Understanding Change in a Dynamic Complex Digital Object: Reading Categories of Change Out of Patch Notes Documents

Ayse Gursoy, Karen Michelle Wickett, Melanie Feinberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Digital games are complex digital objects that straddle the line between leisure and work, and offer a unique source for contextualizing the role of change in engaging with digital objects. Understanding how complex digital objects evolve over time and how such objects are framed as changing objects allows us to develop a more nuanced model for how different kinds of changes function in the lives of complex digital objects. This paper analyzes several years of patch notes for the digital game League of Legends through the methodology of reading to construct categories of kinds of changes and interpret the different roles of those categories. We propose a taxonomy of changes to a key part of the game ecosystem and describe how the categories in this taxonomy limn a perspective on dynamic, complex digital objects that can lead to more nuanced and robust preservation efforts.

Original languageEnglish (US)
Title of host publicationInformation in Contemporary Society - 14th International Conference, iConference 2019, Proceedings
EditorsCaitlin Christian-Lamb, Natalie Greene Taylor, Bonnie Nardi, Michelle H. Martin
PublisherSpringer
Pages399-410
Number of pages12
ISBN (Print)9783030157418
DOIs
StatePublished - Jan 1 2019
Event14th International Conference on Information in Contemporary Society, iConference 2019 - Washington, United States
Duration: Mar 31 2019Apr 3 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11420 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Information in Contemporary Society, iConference 2019
Country/TerritoryUnited States
CityWashington
Period3/31/194/3/19

Keywords

  • Complex digital objects
  • Digital games
  • Digital preservation

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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