TY - GEN
T1 - Understanding Change in a Dynamic Complex Digital Object
T2 - 14th International Conference on Information in Contemporary Society, iConference 2019
AU - Gursoy, Ayse
AU - Wickett, Karen M.
AU - Feinberg, Melanie
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - Digital games are complex digital objects that straddle the line between leisure and work, and offer a unique source for contextualizing the role of change in engaging with digital objects. Understanding how complex digital objects evolve over time and how such objects are framed as changing objects allows us to develop a more nuanced model for how different kinds of changes function in the lives of complex digital objects. This paper analyzes several years of patch notes for the digital game League of Legends through the methodology of reading to construct categories of kinds of changes and interpret the different roles of those categories. We propose a taxonomy of changes to a key part of the game ecosystem and describe how the categories in this taxonomy limn a perspective on dynamic, complex digital objects that can lead to more nuanced and robust preservation efforts.
AB - Digital games are complex digital objects that straddle the line between leisure and work, and offer a unique source for contextualizing the role of change in engaging with digital objects. Understanding how complex digital objects evolve over time and how such objects are framed as changing objects allows us to develop a more nuanced model for how different kinds of changes function in the lives of complex digital objects. This paper analyzes several years of patch notes for the digital game League of Legends through the methodology of reading to construct categories of kinds of changes and interpret the different roles of those categories. We propose a taxonomy of changes to a key part of the game ecosystem and describe how the categories in this taxonomy limn a perspective on dynamic, complex digital objects that can lead to more nuanced and robust preservation efforts.
KW - Complex digital objects
KW - Digital games
KW - Digital preservation
UR - http://www.scopus.com/inward/record.url?scp=85064046470&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85064046470&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-15742-5_38
DO - 10.1007/978-3-030-15742-5_38
M3 - Conference contribution
AN - SCOPUS:85064046470
SN - 9783030157418
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 399
EP - 410
BT - Information in Contemporary Society - 14th International Conference, iConference 2019, Proceedings
A2 - Christian-Lamb, Caitlin
A2 - Taylor, Natalie Greene
A2 - Nardi, Bonnie
A2 - Martin, Michelle H.
PB - Springer
Y2 - 31 March 2019 through 3 April 2019
ER -