Tracking beliefs and intentions in the Werewolf game

Codruta Girlea, Eyal Amir, Roxana Girju

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a model of belief and intention change over the course of a dialogue, in the case where the decisions taken during the dialogue affect the possibly conflicting goals of the agents involved. We use Situation Calculus to model the evolution of the world and an observation model to analyze the evolution of intentions and beliefs. In our formalization, utterances, that only change the beliefs and intentions, are observations. We illustrate our formalization with the game of Werewolf.

Original languageEnglish (US)
Title of host publication14th International Conference on the Principles of Knowledge Representation and Reasoning
PublisherAAAI Press
Pages638-641
Number of pages4
ISBN (Electronic)9781577356578
StatePublished - Jan 1 2014
Event14th International Conference on the Principles of Knowledge Representation and Reasoning, KR 2014 - Vienna, Austria
Duration: Jul 20 2014Jul 24 2014

Publication series

NameProc. Int. Workshop Tempor. Represent. Reason.

Other

Other14th International Conference on the Principles of Knowledge Representation and Reasoning, KR 2014
CountryAustria
CityVienna
Period7/20/147/24/14

ASJC Scopus subject areas

  • Software
  • Logic

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  • Cite this

    Girlea, C., Amir, E., & Girju, R. (2014). Tracking beliefs and intentions in the Werewolf game. In 14th International Conference on the Principles of Knowledge Representation and Reasoning (pp. 638-641). (Proc. Int. Workshop Tempor. Represent. Reason.). AAAI Press.