TY - JOUR
T1 - Tracking an omnidirectional evader with a differential drive robot
AU - Murrieta-Cid, Rafael
AU - Ruiz, Ubaldo
AU - Marroquin, Jose Luis
AU - Laumond, Jean Paul
AU - Hutchinson, Seth
N1 - Funding Information:
Acknowledgements This work was partially funded by CONACYT project 106475, NSF-CONACYT project J110.534/2006, and LAFMI project 2005-2006. We also wish to thank Israel Becerra and Jean-Bernard Hayet for helpful suggestions.
PY - 2011/11
Y1 - 2011/11
N2 - In this paper we consider the surveillance problem of tracking a moving evader by a nonholonomic mobile pursuer. We deal specifically with the situation in which the only constraint on the evader's velocity is a bound on speed (i.e., the evader is able to move omnidirectionally), and the pursuer is a nonholonomic, differential drive system having bounded speed. We formulate our problem as a game. Given the evader's maximum speed, we determine a lower bound for the required pursuer speed to track the evader. This bound allows us to determine at the beginning of the game whether or not the pursuer can follow the evader based on the initial system configuration. We then develop the system model, and obtain optimal motion strategies for both players, which allow us to establish the long term solution for the game. We present an implementation of the system model, and motionstrategies, and also present simulation results of the pursuitevasion game.
AB - In this paper we consider the surveillance problem of tracking a moving evader by a nonholonomic mobile pursuer. We deal specifically with the situation in which the only constraint on the evader's velocity is a bound on speed (i.e., the evader is able to move omnidirectionally), and the pursuer is a nonholonomic, differential drive system having bounded speed. We formulate our problem as a game. Given the evader's maximum speed, we determine a lower bound for the required pursuer speed to track the evader. This bound allows us to determine at the beginning of the game whether or not the pursuer can follow the evader based on the initial system configuration. We then develop the system model, and obtain optimal motion strategies for both players, which allow us to establish the long term solution for the game. We present an implementation of the system model, and motionstrategies, and also present simulation results of the pursuitevasion game.
KW - Nonholonomic constraints
KW - Pursuit-evasion
KW - Tracking
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U2 - 10.1007/s10514-011-9246-z
DO - 10.1007/s10514-011-9246-z
M3 - Article
AN - SCOPUS:84655167572
SN - 0929-5593
VL - 31
SP - 345
EP - 366
JO - Autonomous Robots
JF - Autonomous Robots
IS - 4
ER -