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Towards Understanding Expert Coding of Student Disengagement in Online Learning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Gaming the system, a behavior where students disengage from a learning environment and attempt to succeed by exploiting properties of the system, has been shown to be associated with lower learning. Machine learned and knowledge engineered models have been created to identify gaming behaviors, but few efforts have been made to precisely identify how experts code gaming behaviors. In this paper, we used cognitive task analysis to elicit knowledge about how experts code students as gaming or not in Cognitive Tutor Algebra. We show how building a cognitive model of this process gave us insights about the behaviors gaming is composed of.

Original languageEnglish (US)
Title of host publicationProceedings of the 36th Annual Meeting of the Cognitive Science Society, CogSci 2014
PublisherThe Cognitive Science Society
Pages1126-1131
Number of pages6
ISBN (Electronic)9780991196708
StatePublished - 2014
Externally publishedYes
Event36th Annual Meeting of the Cognitive Science Society, CogSci 2014 - Quebec City, Canada
Duration: Jul 23 2014Jul 26 2014

Publication series

NameProceedings of the 36th Annual Meeting of the Cognitive Science Society, CogSci 2014

Conference

Conference36th Annual Meeting of the Cognitive Science Society, CogSci 2014
Country/TerritoryCanada
CityQuebec City
Period7/23/147/26/14

Keywords

  • Cognitive Tutor
  • Gaming the system
  • cognitive modeling
  • expert coding

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Human-Computer Interaction
  • Cognitive Neuroscience

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