TY - GEN
T1 - Toward simulating realistic pursuit-evasion using a roadmap-based approach
AU - Rodriguez, Samuel
AU - Denny, Jory
AU - Zourntos, Takis
AU - Amato, Nancy M.
N1 - Funding Information:
This research supported in part by NSF awards CRI-0551685, CCF-0833199, CCF-0830753, IIS-096053, IIS-0917266, NSF/DNDO award 2008-DN-077-ARI018-02, by the DOE NNSA under the Predictive Science Academic Alliances Program by grantDE-FC52-08NA28616, by THECB NHARP award 000512-0097-2009, by Chevron, IBM, Intel, HP, Oracle/Sun and by King Abdullah University of Science and Technology (KAUST) Award KUS-C1-016-04.
PY - 2010
Y1 - 2010
N2 - In this work, we describe an approach for modeling and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. We demonstrate the utility of this approach for a variety of scenarios including pursuit-evasion on terrains, in multi-level buildings, and in crowds.
AB - In this work, we describe an approach for modeling and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. We demonstrate the utility of this approach for a variety of scenarios including pursuit-evasion on terrains, in multi-level buildings, and in crowds.
KW - Multi-Agent Simulation
KW - Pursuit-Evasion
KW - Roadmap-based Motion Planning
UR - http://www.scopus.com/inward/record.url?scp=78649656043&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78649656043&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-16958-8_9
DO - 10.1007/978-3-642-16958-8_9
M3 - Conference contribution
AN - SCOPUS:78649656043
SN - 3642169570
SN - 9783642169571
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 82
EP - 93
BT - Motion in Games - Third International Conference, MIG 2010, Proceedings
T2 - 3rd International Conference on Motion in Games, MIG 2010
Y2 - 14 November 2010 through 16 November 2010
ER -