TY - JOUR
T1 - Toward a definition of digital object reuse
AU - Kenfield, Ayla Stein
AU - Woolcott, Liz
AU - Thompson, Santi
AU - Kelly, Elizabeth Joan
AU - Shiri, Ali
AU - Muglia, Caroline
AU - Masood, Kinza
AU - Chapman, Joyce
AU - Jefferson, Derrick
AU - Morales, Myrna E.
N1 - The researchers would like to acknowledge that this project was made possible in part by the Institute of Museum and Library Services National Forum Grant LG-36–19-0036–19. The views, findings, conclusions or recommendations expressed in this paper do not necessarily represent those of the Institute of Museum and Library Services.
The researchers would like to acknowledge that this project was made possible in part by the Institute of Museum and Library Services National Forum Grant LG-36–19-0036–19. The views, findings, conclusions or recommendations expressed in this paper do not necessarily represent those of the Institute of Museum and Library Services. The researchers would like to extend their gratitude to members of the D-CRAFT Advisory Group, who provided helpful feedback on the Matrix and Spectrum. The members are: Paige Dansinger, Latoya Devezin, Genya O’Gara, Anna Naruta-Moya, Kelly Riddle, Betty Rozum, Kayla Siddell and Holly Smith. Funding: Institute of Museum and Library Services (LG-36-19-0036-19).
PY - 2022/6/29
Y1 - 2022/6/29
N2 - Purpose: The purpose of this paper is to present conceptual definitions for digital object use and reuse. Typically, assessment of digital repository content struggles to go beyond traditional usage metrics such as clicks, views or downloads. This is problematic for galleries, libraries, archives, museums and repositories (GLAMR) practitioners because use assessment does not tell a nuanced story of how users engage with digital content and objects. Design/methodology/approach: This paper reviews prior research and literature aimed at defining use and reuse of digital content in GLAMR contexts and builds off of this group’s previous research to devise a new model for defining use and reuse called the use-reuse matrix. Findings: This paper presents the use-reuse matrix, which visually represents eight categories and numerous examples of use and reuse. Additionally, the paper explores the concept of “permeability” and its bearing on the matrix. It concludes with the next steps for future research and application in the development of the Digital Content Reuse Assessment Framework Toolkit (D-CRAFT). Practical implications: The authors developed this model and definitions to inform D-CRAFT, an Institute of Museum and Library Services National Leadership Grant project. This toolkit is being developed to help practitioners assess reuse at their own institutions. Originality/value: To the best of the authors’ knowledge, this paper is one of the first to propose distinct definitions that describe and differentiate between digital object use and reuse in the context of assessing digital collections and data.
AB - Purpose: The purpose of this paper is to present conceptual definitions for digital object use and reuse. Typically, assessment of digital repository content struggles to go beyond traditional usage metrics such as clicks, views or downloads. This is problematic for galleries, libraries, archives, museums and repositories (GLAMR) practitioners because use assessment does not tell a nuanced story of how users engage with digital content and objects. Design/methodology/approach: This paper reviews prior research and literature aimed at defining use and reuse of digital content in GLAMR contexts and builds off of this group’s previous research to devise a new model for defining use and reuse called the use-reuse matrix. Findings: This paper presents the use-reuse matrix, which visually represents eight categories and numerous examples of use and reuse. Additionally, the paper explores the concept of “permeability” and its bearing on the matrix. It concludes with the next steps for future research and application in the development of the Digital Content Reuse Assessment Framework Toolkit (D-CRAFT). Practical implications: The authors developed this model and definitions to inform D-CRAFT, an Institute of Museum and Library Services National Leadership Grant project. This toolkit is being developed to help practitioners assess reuse at their own institutions. Originality/value: To the best of the authors’ knowledge, this paper is one of the first to propose distinct definitions that describe and differentiate between digital object use and reuse in the context of assessing digital collections and data.
KW - Content reuse
KW - Content use
KW - Digital collections assessment
KW - Digital object reuse assessment
KW - Reuse definition
KW - Use definition
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U2 - 10.1108/DLP-06-2021-0044
DO - 10.1108/DLP-06-2021-0044
M3 - Article
AN - SCOPUS:85122790705
SN - 2059-5816
VL - 38
SP - 378
EP - 394
JO - Digital Library Perspectives
JF - Digital Library Perspectives
IS - 3
ER -