Abstract
Non-Uniform Rational B-spline (NURBS) surfaces form an integral part of commercial modeling systems because of its ability to represent freeform as well as common analytic shapes. The creation of complex NURBS in design environments is a tedious process because very few tools exist, that allow a designer to design intuitively in real-time. Standard input devices such as the mouse and the keyboard do not provide the designer with direct and easy capabilities for surface manipulation. We have developed a NURBS modeling system that allows the designer to edit NURBS surfaces in realtime using a pressure sensitive sculpting/molding input device designed to be worn as a glove called the ModelGlove. This input device is equipped with force and position sensors for quantifying touch and intent of the designer. A virtual block deforms in a physically realistic manner in response to the user's direct manipulation of a hard or soft real physical object. The dynamic behavior of the NURBS model in response to the force and position input obtained from the ModelGlove, produces highly natural shape variations. Experimental results show the potential of the system for product and concept design applications.
Original language | English (US) |
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Title of host publication | Proceedings of the ASME Design Engineering Technical Conference and Computers and Information in Engineering Conference 2004 |
Subtitle of host publication | Volume 4: 24th Computers and Information in Engineering Conference |
Pages | 443-449 |
Number of pages | 7 |
Volume | 4 |
State | Published - 2004 |
Externally published | Yes |
Event | 2004 ASME Design Engineering Technical Conferences and Computers and Information in Engineering Conference - Salt Lake City, UT, United States Duration: Sep 28 2004 → Oct 2 2004 |
Other
Other | 2004 ASME Design Engineering Technical Conferences and Computers and Information in Engineering Conference |
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Country/Territory | United States |
City | Salt Lake City, UT |
Period | 9/28/04 → 10/2/04 |
Keywords
- CAD
- Haptics
- Interactive design
- NURBS modeling
- Sculpting
- Virtual Reality Input Device
- Virtual sculpting
ASJC Scopus subject areas
- Modeling and Simulation
- Mechanical Engineering
- Computer Science Applications
- Computer Graphics and Computer-Aided Design