TY - GEN
T1 - The Routine
T2 - 7th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025
AU - Jahadakbar, Maryam
AU - Yao, Mike Z.
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - 'The Routine' is a virtual learning environment (VLE) designed for children with special needs, primarily those with autism. By integrating embodied learning theory, which combines physical movement with cognitive development it aims to teach life skills and promote independence. Unlike traditional approaches, 'The Routine' employs artificial intelligence to personalize learning experiences and dynamically adjust to each learner's needs. Through controlled play, intelligent educational agents enhance behavioral, social, and cognitive abilities in real-time. The system incorporates wearable electronics and sensors to track each child's physical and emotional states, adapting accordingly to provide a tailored experience. Future developments will focus on improving spatial learning through the integration of virtual and mixed-reality technologies, as well as enhancing prototypes with adjustable hardware to increase accessibility. As an ongoing project in educational technology, 'The Routine' emphasizes adaptive, interactive, and multimodal learning methodologies, underscoring the revolutionary potential of VLEs in special education.
AB - 'The Routine' is a virtual learning environment (VLE) designed for children with special needs, primarily those with autism. By integrating embodied learning theory, which combines physical movement with cognitive development it aims to teach life skills and promote independence. Unlike traditional approaches, 'The Routine' employs artificial intelligence to personalize learning experiences and dynamically adjust to each learner's needs. Through controlled play, intelligent educational agents enhance behavioral, social, and cognitive abilities in real-time. The system incorporates wearable electronics and sensors to track each child's physical and emotional states, adapting accordingly to provide a tailored experience. Future developments will focus on improving spatial learning through the integration of virtual and mixed-reality technologies, as well as enhancing prototypes with adjustable hardware to increase accessibility. As an ongoing project in educational technology, 'The Routine' emphasizes adaptive, interactive, and multimodal learning methodologies, underscoring the revolutionary potential of VLEs in special education.
KW - Autism Therapy
KW - Embodied Learning
KW - Narrative Game Based-Design
KW - VLE
KW - Wearable Technologies
UR - http://www.scopus.com/inward/record.url?scp=105000235957&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=105000235957&partnerID=8YFLogxK
U2 - 10.1109/AIxVR63409.2025.00034
DO - 10.1109/AIxVR63409.2025.00034
M3 - Conference contribution
AN - SCOPUS:105000235957
T3 - Proceedings - 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025
SP - 176
EP - 182
BT - Proceedings - 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 27 January 2025 through 29 January 2025
ER -