TY - GEN
T1 - The Role of Augmented Reality in Multi-Device Small Group Learning Ecosystems
AU - Kim, Taehyun
AU - Planey, James
AU - Lindgren, Robb
N1 - This material is based upon work supported by the National Science Foundation under Grant No.#1822796. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. We would like to thank the entire CEASAR staff for making this study possible, particularly Nathan Kimball and his team at Concord Consortium.
PY - 2022
Y1 - 2022
N2 - Augmented reality (AR) has shown benefits for individual learning with single devices and platforms. However, there has been sparse research on the learning effects of more complex technology ecosystems where multiple devices allow for different interactions with the same simulation. This study describes one such multi-device ecosystem where undergraduate students in an astronomy course were presented with a small group problem-solving task where both AR headsets and tablet computers could be used to explore a night sky simulation. We investigated whether students learned the targeted astronomy concepts, and whether the ways the devices were used affected students' learning and their perceptions of the activity. Results indicate an overall learning gain from pre to post, and while participants who used AR did not score higher than students who did not use AR, there was an association between how each device was used and one of the key learning outcomes.
AB - Augmented reality (AR) has shown benefits for individual learning with single devices and platforms. However, there has been sparse research on the learning effects of more complex technology ecosystems where multiple devices allow for different interactions with the same simulation. This study describes one such multi-device ecosystem where undergraduate students in an astronomy course were presented with a small group problem-solving task where both AR headsets and tablet computers could be used to explore a night sky simulation. We investigated whether students learned the targeted astronomy concepts, and whether the ways the devices were used affected students' learning and their perceptions of the activity. Results indicate an overall learning gain from pre to post, and while participants who used AR did not score higher than students who did not use AR, there was an association between how each device was used and one of the key learning outcomes.
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U2 - 10.22318/icls2022.783
DO - 10.22318/icls2022.783
M3 - Conference contribution
AN - SCOPUS:85145778177
T3 - Proceedings of International Conference of the Learning Sciences, ICLS
SP - 783
EP - 790
BT - Proceedings of the 16th International Conference of the Learning Sciences - ICLS 2022
A2 - Chinn, Clark
A2 - Tan, Edna
A2 - Chan, Carol
A2 - Kali, Yael
PB - International Society of the Learning Sciences (ISLS)
T2 - 16th International Conference of the Learning Sciences, ICLS 2022
Y2 - 6 June 2022 through 10 June 2022
ER -