TY - GEN
T1 - The Plausibility Paradox For Scaled-Down Users In Virtual Environments
AU - Pouke, Matti
AU - Mimnaugh, Katherine J.
AU - Ojala, Timo
AU - Lavalle, Steven M.
N1 - The authors wish to thank all the subjects for their participation in this study. This work was supported by the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland and the PERCEPT project (322637) funded by the Academy of Finland, as well as the HUMORcc (6926/31/2018) funded by Business Finland.
This work was supported by the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland and the PERCEPT project (322637) funded by the Academy of Finland, as well as the HUMORcc (6926/31/2018) funded by Business Finland.
PY - 2020/3
Y1 - 2020/3
N2 - This paper identifies a new phenomenon: when users interact with simulated objects in a virtual environment where the user is much smaller than usual, there is a mismatch between the object physics that they expect and the object physics that would be correct at that scale. We report the findings of our study investigating the relationship between perceived realism and a physically accurate approximation of reality in a virtual reality experience in which the user has been scaled down by a factor of ten. We conducted a within-subjects experiment in which 44 subjects performed a simple interaction task with objects under two different physics simulation conditions. In one condition, the objects, when dropped and thrown, behaved accurately according to the physics that would be correct at that reduced scale in the real world, our true physics condition. In the other condition, the movie physics condition, the objects behaved in a similar manner as they would if no scaling of the user had occurred. We found that a significant majority of the users considered the latter condition to be the more realistic one. We argue that our findings have implications for many virtual reality and telepresence applications involving operation with simulated or physical objects in small scales.
AB - This paper identifies a new phenomenon: when users interact with simulated objects in a virtual environment where the user is much smaller than usual, there is a mismatch between the object physics that they expect and the object physics that would be correct at that scale. We report the findings of our study investigating the relationship between perceived realism and a physically accurate approximation of reality in a virtual reality experience in which the user has been scaled down by a factor of ten. We conducted a within-subjects experiment in which 44 subjects performed a simple interaction task with objects under two different physics simulation conditions. In one condition, the objects, when dropped and thrown, behaved accurately according to the physics that would be correct at that reduced scale in the real world, our true physics condition. In the other condition, the movie physics condition, the objects behaved in a similar manner as they would if no scaling of the user had occurred. We found that a significant majority of the users considered the latter condition to be the more realistic one. We argue that our findings have implications for many virtual reality and telepresence applications involving operation with simulated or physical objects in small scales.
KW - Artificial
KW - Augmented and virtual realities
KW - H.5.1 [Information Interfaces and Presentation
KW - Multimedia Information Systems
UR - http://www.scopus.com/inward/record.url?scp=85085482865&partnerID=8YFLogxK
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U2 - 10.1109/VR46266.2020.1580974317169
DO - 10.1109/VR46266.2020.1580974317169
M3 - Conference contribution
AN - SCOPUS:85085482865
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
SP - 913
EP - 921
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Y2 - 22 March 2020 through 26 March 2020
ER -