The iterative design process of a location-aware device for group use

Holger Schnädelbach, Boriana Koleva, Mike Twidale, Steve Benford

Research output: Contribution to journalArticle

Abstract

We present our approach to the design of two generations of outdoors device that enable visitors to view 3D historical reconstructions when exploring present day sites. Reacting to problems revealed through public trials with our first prototype, we describe how we followed a 'physical form inwards' approach for the design of our second prototype - Augurscope II. We began by refining the physical form of the interface through a series of push tests with low-tech wooden prototypes and subsequently added sensors and finally refined the software. Our experience with the Augurscope II highlights the importance of prototyping, early involvement of users within the intended setting and the subtleties involved in matching physical form, sensors and software in the development of ubicomp devices.

Original languageEnglish (US)
Pages (from-to)329-346
Number of pages18
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3205
StatePublished - Dec 1 2004

Fingerprint

Iterative Process
Design Process
Prototype
Sensors
Refining
Sensor
Software
Prototyping
Series
Form
Design

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

The iterative design process of a location-aware device for group use. / Schnädelbach, Holger; Koleva, Boriana; Twidale, Mike; Benford, Steve.

In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 3205, 01.12.2004, p. 329-346.

Research output: Contribution to journalArticle

@article{6bf2a2571a13481e85bc0d98fad6af38,
title = "The iterative design process of a location-aware device for group use",
abstract = "We present our approach to the design of two generations of outdoors device that enable visitors to view 3D historical reconstructions when exploring present day sites. Reacting to problems revealed through public trials with our first prototype, we describe how we followed a 'physical form inwards' approach for the design of our second prototype - Augurscope II. We began by refining the physical form of the interface through a series of push tests with low-tech wooden prototypes and subsequently added sensors and finally refined the software. Our experience with the Augurscope II highlights the importance of prototyping, early involvement of users within the intended setting and the subtleties involved in matching physical form, sensors and software in the development of ubicomp devices.",
author = "Holger Schn{\"a}delbach and Boriana Koleva and Mike Twidale and Steve Benford",
year = "2004",
month = "12",
day = "1",
language = "English (US)",
volume = "3205",
pages = "329--346",
journal = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
issn = "0302-9743",
publisher = "Springer Verlag",

}

TY - JOUR

T1 - The iterative design process of a location-aware device for group use

AU - Schnädelbach, Holger

AU - Koleva, Boriana

AU - Twidale, Mike

AU - Benford, Steve

PY - 2004/12/1

Y1 - 2004/12/1

N2 - We present our approach to the design of two generations of outdoors device that enable visitors to view 3D historical reconstructions when exploring present day sites. Reacting to problems revealed through public trials with our first prototype, we describe how we followed a 'physical form inwards' approach for the design of our second prototype - Augurscope II. We began by refining the physical form of the interface through a series of push tests with low-tech wooden prototypes and subsequently added sensors and finally refined the software. Our experience with the Augurscope II highlights the importance of prototyping, early involvement of users within the intended setting and the subtleties involved in matching physical form, sensors and software in the development of ubicomp devices.

AB - We present our approach to the design of two generations of outdoors device that enable visitors to view 3D historical reconstructions when exploring present day sites. Reacting to problems revealed through public trials with our first prototype, we describe how we followed a 'physical form inwards' approach for the design of our second prototype - Augurscope II. We began by refining the physical form of the interface through a series of push tests with low-tech wooden prototypes and subsequently added sensors and finally refined the software. Our experience with the Augurscope II highlights the importance of prototyping, early involvement of users within the intended setting and the subtleties involved in matching physical form, sensors and software in the development of ubicomp devices.

UR - http://www.scopus.com/inward/record.url?scp=35048853542&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=35048853542&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:35048853542

VL - 3205

SP - 329

EP - 346

JO - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

JF - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SN - 0302-9743

ER -