The Influence of Open-Ended Exploration in STEM-Focused Minecraft Environments on Post-Intervention Knowledge Assessments

Matthew Gadbury, Kayla Zimmer, H Chad Lane

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Video games continue to be heavily researched mediums for knowledge acquisition and transfer. However, there is not a lot of research looking at how adolescent learners actively explore open-ended game environments and comprehend the conceptual STEM knowledge embedded in-game. Additionally, using a popular game, Minecraft, has potential to attract the attention and interest of young learners through a means that poses low barriers for engaging STEM content. Existing familiarity with game mechanics in Minecraft allows learners to focus on content without having to learn new controls. This research looks at how interest in STEM and Minecraft is related to the amount learners explore their environment, as well as their performance on knowledge questions posed at the end of a one-week summer camp experience. Findings suggest that existing interest has little effect on exploration habits, but exploration habits do influence the amount of conceptual knowledge learners recall in interviews.
Original languageEnglish (US)
Title of host publicationProceedings of the 17th International Conference of the Learning Sciences - ICLS 2023
EditorsPaulo Blikstein, Jan Van Aalst, Rita Kizito, Karen Brennan
Place of PublicationMontreal
PublisherInternational Society of the Learning Sciences (ISLS)
Pages874-877
ISBN (Print)9781737330677
DOIs
StatePublished - 2023
Event2023 International Society of the Learning Sciences Annual Meeting - Montreal, Canada
Duration: Jun 10 2023Jun 15 2023

Conference

Conference2023 International Society of the Learning Sciences Annual Meeting
Abbreviated titleISLS Annual Meeting 2023
Country/TerritoryCanada
CityMontreal
Period6/10/236/15/23

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