The Fisher information game for optimal design of synchronization patterns in blind watermarking

Pierre Moulin, A. Ivanović

Research output: Contribution to conferencePaper

Abstract

This paper develops an optimization methodology for designing and embedding synchronization patterns in images, for watermarking applications in which the host image is not available the decoder. Optimality is in the sense of a certain Fisher information game between the embedder and the attacker. Analytical solutions are derived for problems involving translation, rotation, linear filtering, and additive Gaussian noise attacks.

Original languageEnglish (US)
Pages550-553
Number of pages4
StatePublished - Jan 1 2001
EventIEEE International Conference on Image Processing (ICIP) - Thessaloniki, Greece
Duration: Oct 7 2001Oct 10 2001

Other

OtherIEEE International Conference on Image Processing (ICIP)
CountryGreece
CityThessaloniki
Period10/7/0110/10/01

ASJC Scopus subject areas

  • Hardware and Architecture
  • Computer Vision and Pattern Recognition
  • Electrical and Electronic Engineering

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    Moulin, P., & Ivanović, A. (2001). The Fisher information game for optimal design of synchronization patterns in blind watermarking. 550-553. Paper presented at IEEE International Conference on Image Processing (ICIP), Thessaloniki, Greece.