Abstract
The production of sports highlight packages summarizing a game’s most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports highlights, and demonstrate it to create a first of a kind, real-world system for the editorial aid of golf and tennis highlight reels. Our method fuses information from the players’ reactions (action recognition such as high-fives and fist pumps), players’ expressions (aggressive, tense, smiling and neutral), spectators (crowd cheering), commentator (tone of the voice and word analysis) and game analytics to determine the most interesting moments of a game.
Original language | English (US) |
---|---|
Pages (from-to) | 2520-2523 |
Number of pages | 4 |
Journal | IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops |
Volume | 2018-January |
State | Published - 2018 |
Event | 31st Meeting of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, CVPRW 2018 - Salt Lake City, United States Duration: Jun 18 2018 → Jun 22 2018 |
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition
- Electrical and Electronic Engineering