Abstract
Despite the increasing popularity of many commercial video games, educational video games have not shared in this popularity. Modified video games, however, can bridge the gap in quality between commercial and educational video games by embedding educational content in popular commercial video games. This study examined how different information delivery systems (continuous information displays, pop-ups, and sprites) within a modified version of the Civilization IV video game affected students' command and retention of knowledge related to the American Revolutionary War. The study found that modified video games can successfully meet these objectives. In terms of delivery systems, sprites, and continuous information displays were the most effective in advancing learning.
Original language | English (US) |
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Pages (from-to) | 383-405 |
Number of pages | 23 |
Journal | Journal of Interactive Learning Research |
Volume | 21 |
Issue number | 3 |
State | Published - 2010 |
Externally published | Yes |
ASJC Scopus subject areas
- Education
- Human-Computer Interaction
- Computer Science Applications