The design of a transport protocol for on-demand graphical rendering

Albert F. Harris, Robin Kravets

Research output: Contribution to conferencePaper

Abstract

In recent years there have been significant advances in 3D scanning technologies that allow the creation of meshes with hundreds of millions of polygons. A number of algorithms have been proposed for the display of such large models. These advances, coupled with the steady growth in the speed of network links, have given rise to a new area of interest, the streaming transmission and visualization of three-dimensional data sets. We present a number of issues that must be addressed when designing a transport protocol for three-dimensional images as well as a method of transport. We then evaluate an implementation of an On-Demand Graphic Transport Protocol (OGP) that addresses these issues.

Original languageEnglish (US)
Pages43-49
Number of pages7
StatePublished - Jan 1 2002
EventProceedings of the 12th International Workshop on Network and Operating Systems Support for Digital Audio and Video: NOSSDAV 2002 - Miami, FL, United States
Duration: May 12 2002May 14 2002

Other

OtherProceedings of the 12th International Workshop on Network and Operating Systems Support for Digital Audio and Video: NOSSDAV 2002
CountryUnited States
CityMiami, FL
Period5/12/025/14/02

Keywords

  • 3-D models
  • Partial order
  • Partial reliability
  • Streaming
  • Transport protocol

ASJC Scopus subject areas

  • Software
  • Media Technology
  • Computer Networks and Communications

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  • Cite this

    Harris, A. F., & Kravets, R. (2002). The design of a transport protocol for on-demand graphical rendering. 43-49. Paper presented at Proceedings of the 12th International Workshop on Network and Operating Systems Support for Digital Audio and Video: NOSSDAV 2002, Miami, FL, United States.