Abstract
This chapter examines the impact of virtual worlds (VWs) on the field of language education, including a brief examination of their history; an overview of presently available VWs, current research in the area, and ongoing developments that may have significant impacts on the future of VWs and education. A selection of VWs will be explored to illustrate their nature in terms of gaminess, appropriate age range (e.g., Club Penguin for children to Second Life for adults), and their usability for education with some (e.g., Woogi World) being heavily used by educators while others (e.g., Club Penguin) so far remain little used in the classroom.
Original language | English (US) |
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Title of host publication | The Handbook of Technology and Second Language Teaching and Learning |
Editors | Carol A. Chapelle, Shannon Sauro |
Publisher | Wiley |
Chapter | 13 |
Pages | 184-201 |
ISBN (Electronic) | 9781118914069 |
ISBN (Print) | 9781118914038 |
DOIs | |
State | Published - Jun 30 2017 |