The Continuing Evolution of Virtual Worlds for Language Learning

Research output: Chapter in Book/Report/Conference proceedingChapter


This chapter examines the impact of virtual worlds (VWs) on the field of language education, including a brief examination of their history; an overview of presently available VWs, current research in the area, and ongoing developments that may have significant impacts on the future of VWs and education. A selection of VWs will be explored to illustrate their nature in terms of gaminess, appropriate age range (e.g., Club Penguin for children to Second Life for adults), and their usability for education with some (e.g., Woogi World) being heavily used by educators while others (e.g., Club Penguin) so far remain little used in the classroom.
Original languageEnglish (US)
Title of host publicationThe Handbook of Technology and Second Language Teaching and Learning
EditorsCarol A. Chapelle, Shannon Sauro
ISBN (Electronic)9781118914069
ISBN (Print)9781118914038
StatePublished - Jun 30 2017


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