In a graph G whose vertices contain pebbles, a pebbling move uv removes two pebbles from u and adds one pebble to a neighbor v of u. The optimal pebbling number π̂(G) is the minimum k such that there exists a distribution of k pebbles to G so that for any target vertex r in G, there is a sequence of pebbling moves which places a pebble on r. The pebbling number π(G) is the minimum k such that for all distributions of k pebbles to G and for any target vertex r, there is a sequence of pebbling moves which places a pebble on r. We explore the computational complexity of computing π̂(G) and π(G). In particular, we show that deciding whether π̂(G) ≤ k is NP-complete. Furthermore, we prove that deciding whether π(G) ≤ k is ∏2P-complete and therefore both NP-hard and coNP-hard. Additionally, we provide a characterization of when an unordered set of pebbling moves can be ordered to form a valid sequence of pebbling moves.
|Original language||English (US)|
|Number of pages||30|
|Journal||SIAM Journal on Discrete Mathematics|
|State||Published - 2006|
- Graph pebbling
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