Textureshop: Texture synthesis as a photograph editing tool

Hui Fang, John C. Hart

Research output: Contribution to journalConference articlepeer-review

Abstract

We combine existing techniques for shape-from-shading and texture synthesis to create a new tool for texturing objects in photographs. Our approach clusters pixels with similar recovered normals into patches on which texture is synthesized. Distorting the texture based on the recovered normals creates the illusion that the texture adheres to the undulations of the photographed surface. Inconsistencies in the recovered surface are disguised by the graph-cut blending of the individually textured patches. Further applications include the generation of detail on manually-shaded painting, extracting and synthesizing a displacement map from a texture swatch, and the embossed transfer of normals from one image to another, which would be difficult to create with current image processing packages.

Original languageEnglish (US)
Pages (from-to)354-359
Number of pages6
JournalACM Transactions on Graphics
Volume23
Issue number3
DOIs
StatePublished - 2004
EventACM Transactions on Graphics - Proceedings of ACM SIGGRAPH 2004 -
Duration: Aug 9 2004Aug 12 2004

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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