Abstract
We combine existing techniques for shape-from-shading and texture synthesis to create a new tool for texturing objects in photographs. Our approach clusters pixels with similar recovered normals into patches on which texture is synthesized. Distorting the texture based on the recovered normals creates the illusion that the texture adheres to the undulations of the photographed surface. Inconsistencies in the recovered surface are disguised by the graphcut blending of the individually textured patches. Further applications include the generation of detail on manually-shaded painting, extracting and synthesizing a displacement map from a texture swatch, and the embossed transfer of normals from one image to another, which would be difficult to create with current image processing packages.
Original language | English (US) |
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Pages | 354-359 |
Number of pages | 6 |
DOIs | |
State | Published - 2004 |
Event | ACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States Duration: Aug 8 2004 → Aug 12 2004 |
Other
Other | ACM SIGGRAPH 2004, SIGGRAPH 2004 |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 8/8/04 → 8/12/04 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction