Abstract
The focus of this work is on using texture information for searching, browsing and retrieving images from a large database. In the wavelet approaches, texture is characterized by its energy distribution in the decomposed subbands. However it is unclear on how to define similarity functions on extracted features; usually simple norm-based distances together with heuristic normalization are employed. In this paper, we develop a novel wavelet-based texture retrieval method that is based on the modeling of the marginal distribution of wavelet coefficients using generalized Gaussian density (GGD) and a closed form Kullback-Leibler distance between GGD's. The proposed method provides greater accuracy and flexibility in capturing texture information while its simplified form has close resemblance with existing methods. Experimental results indicate that the new method significantly improves retrieval rates, e.g. from 65% to 77%, against traditional approaches while it has comparable levels of computational complexity.
| Original language | English (US) |
|---|---|
| Title of host publication | IEEE International Conference on Image Processing |
| Volume | 3 |
| State | Published - 2000 |
| Externally published | Yes |
| Event | International Conference on Image Processing (ICIP 2000) - Vancouver, BC, Canada Duration: Sep 10 2000 → Sep 13 2000 |
Other
| Other | International Conference on Image Processing (ICIP 2000) |
|---|---|
| Country/Territory | Canada |
| City | Vancouver, BC |
| Period | 9/10/00 → 9/13/00 |
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition
- Hardware and Architecture
- Electrical and Electronic Engineering