@inproceedings{85f0851e56d74cf793d5703431b02fe2,
title = "Tetrahedral Mesh Visualization in a Game Engine",
abstract = "A tetrahedral mesh is used to perform finite element analysis (FEA) of surgical cuts in a medical simulator. Visualization of a tetrahedral mesh is an important challenge in the process of constructing a realistic simulator. As game engines become increasingly popular, many companies are beginning to develop their own engines, or using existing engines for software development. However, game engines such as Unity and Unreal do not accept volume mesh. What is more, during the cutting process, the topology of tetrahedral mesh will change, resulting in progressively difficult visualization. In this paper, we present a procedure to prepare a tetrahedral mesh for a surgery simulator. We will also show an example of cutting a sphere by deleting tetrahedral elements.",
keywords = "Tetrahedral mesh, Unity, surgical simulation",
author = "Kuocheng Wang and Kishore Adimulam and Thenkurussi Kesavadas",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 ; Conference date: 18-03-2018 Through 22-03-2018",
year = "2018",
month = aug,
day = "24",
doi = "10.1109/VR.2018.8446544",
language = "English (US)",
isbn = "9781538633656",
series = "25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "719--720",
editor = "Frank Steinicke and Bruce Thomas and Kiyoshi Kiyokawa and Greg Welch",
booktitle = "25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings",
address = "United States",
}