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Teleimmersive audio-visual communication using commodity hardware
Viet Anh Nguyen
, Jiangbo Lu
, Shengkui Zhao
, Douglas L. Jones
,
Minh N. Do
Electrical and Computer Engineering
Bioengineering
Coordinated Science Lab
Biomedical and Translational Sciences
Beckman Institute for Advanced Science and Technology
Siebel School of Computing and Data Science
Grainger College of Engineering
Carl R. Woese Institute for Genomic Biology
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Keyphrases
Telepresence
100%
Commodity Hardware
100%
Remote User
100%
Audiovisual Communication
100%
Three-dimensional (3D)
50%
Halo
50%
Audio
50%
Video Camera
50%
Virtual Space
50%
Collaborative Content
50%
Surrounding Environment
50%
Physical Space
50%
Skype
50%
Microphone
50%
Computing Devices
50%
Traditional System
50%
Internet Access
50%
Co-location
50%
Human Communication
50%
Rich Experience
50%
Face-to-face Communication
50%
Setup Cost
50%
Natural User Interaction
50%
Remote Collaboration
50%
Cisco
50%
Shared Content
50%
Joint Interaction
50%
Satisfying Experience
50%
Meeting System
50%
Natural User Experience
50%
Virtual Meetings
50%
In-person Meetings
50%
Webex
50%
Embedded Image
50%
Commodity Computing
50%
Ubiquitous Internet
50%
Contextual Interaction
50%
Three-dimensional Virtual
50%
Computer Science
Commodity Hardware
100%
Remote Participant
100%
Telepresence
50%
User Experience
50%
Virtual Spaces
50%
Internet Access
50%
Surrounding Environment
50%
Physical Space
50%
Computing Device
50%
Face Collaboration
50%
Cisco Telepresence
50%
Computer Hardware
50%