Tele-immersive gaming for everybody

Ahsan Arefin, Zixia Huang, Raoul Rivas, Shu Shi, Wanmin Wu, Klara Nahrstedt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this demonstration, we present two 3D tele-immersive games: light-saber dual and block fencing that merge 3D video representations of participants in real-time to enable remote interactions in a virtual world. The light-saber dual arranges participants in a symmetric setup where both participants interact with each other in a virtual world with similar goals. On the other hand, the block fencing creates an asymmetric setup where participants interact with virtual objects having different goals. Using these two setups, we address the challenges and novelty of our solutions in portable environment setup, data acquisition, multi-stream synchronization, multi-stream session management, mobile device rendering, and overlay communication in the design and implementation of advanced 3D tele-immersive systems.

Original languageEnglish (US)
Title of host publicationMM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
Pages783-784
Number of pages2
DOIs
StatePublished - Dec 29 2011
Event19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11 - Scottsdale, AZ, United States
Duration: Nov 28 2011Dec 1 2011

Publication series

NameMM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops

Other

Other19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11
CountryUnited States
CityScottsdale, AZ
Period11/28/1112/1/11

Keywords

  • Gaming
  • Portability
  • Tele-immersion

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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