TY - JOUR
T1 - Tele-immersive environments for rehabilitation activities
T2 - An empirical study on proprioception
AU - McHenry, Kenton
AU - Bajcsy, Peter
AU - Frogley, Mike
AU - Kooper, Rob
N1 - Funding Information:
Acknowledgments The research is funded by grant 490630 from the National Science Foundation IIS 07-03756. We would like to thank Dr. Brad Hedrick, the Director of the Division of Disability Resources and Education Services (DRES) at UIUC and Dr. Kenneth Lloyd Watkin from the Speech and Hearing Department at UIUC for their contributions to the overall project, and the following students for assisting during the experiments and with some data analyses: Rahul Malik, Hyu-Jung Na, Dong-Wook Kim and Kelly Veit.
PY - 2013/6
Y1 - 2013/6
N2 - Those with proprioceptive impairments can use their other senses as the proprioceptive feedback. We hypothesize that tele-immersion systems can aid in this supplemented proprioception by providing novel visual perspectives of one's own body. In particular we are interested as to whether the real-time 3D reconstructions used in tele-immersive systems are better or worse than conventional 2D views (i.e. video) with regards to aiding a task requiring proprioception. The objective of this study is to investigate the stated hypothesis by quantifying and ranking the various visual and auditory cues available in a tele-immersive system as they are used during an assigned task. The paper briefly describes a portable immersive VR system, our methodology for quantifying task performance, and results from our experiments with wheelchair basketball athletes.
AB - Those with proprioceptive impairments can use their other senses as the proprioceptive feedback. We hypothesize that tele-immersion systems can aid in this supplemented proprioception by providing novel visual perspectives of one's own body. In particular we are interested as to whether the real-time 3D reconstructions used in tele-immersive systems are better or worse than conventional 2D views (i.e. video) with regards to aiding a task requiring proprioception. The objective of this study is to investigate the stated hypothesis by quantifying and ranking the various visual and auditory cues available in a tele-immersive system as they are used during an assigned task. The paper briefly describes a portable immersive VR system, our methodology for quantifying task performance, and results from our experiments with wheelchair basketball athletes.
KW - Human factors in stereoscopy
KW - Proprioception
KW - Real time 3D reconstruction
KW - Real world uses for 3D technology
KW - Tele-immersion
UR - http://www.scopus.com/inward/record.url?scp=84879689465&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84879689465&partnerID=8YFLogxK
U2 - 10.1007/s11045-012-0181-8
DO - 10.1007/s11045-012-0181-8
M3 - Article
AN - SCOPUS:84879689465
SN - 0923-6082
VL - 24
SP - 317
EP - 330
JO - Multidimensional Systems and Signal Processing
JF - Multidimensional Systems and Signal Processing
IS - 2
ER -