TEEVE: The next generation architecture for tele-immersive environments

Zhenyu Yang, Klara Nahrstedt, Yi Cui, Bin Yu, Jin Liang, Sang Hack Jung, Ruzena Bajscy

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Tele-immersive 3D multi-camera room environments are starting to emerge and with them new challenging research questions. One important question is how to organize the large amount of visual data, being captured, processed, transmitted and displayed, and their corresponding resources, over current COTS computing and networking infrastructures so that "everybody" would be able to install and use tele-immersive environments for conferencing and other activities. In this paper we propose a novel cross-layer control and streaming framework over general purpose delivery infrastructure, called TEEVE (Tele-immersive Environments for EVErybody). TEEVE aims for effective and adaptive coordination, synchronization, and soft QoS-enabted delivery of tele-immersive visual streams to remote room(s). The TEEVE experiments between two teleimmersive rooms residing in different institutions more than 2000 miles apart show that we can sustain communication of up to 12 3D video streams with 4-5 3D frames per second for each stream, yielding 4-5 tele-immersive video rate.

Original languageEnglish (US)
Title of host publicationProceedings - Seventh IEEE International Symposium on Multimedia, ISM 2005
Pages112-119
Number of pages8
DOIs
StatePublished - 2005
EventSeventh IEEE International Symposium on Multimedia, ISM 2005 - Irvine, CA, United States
Duration: Dec 12 2005Dec 14 2005

Publication series

NameProceedings - Seventh IEEE International Symposium on Multimedia, ISM 2005
Volume2005

Other

OtherSeventh IEEE International Symposium on Multimedia, ISM 2005
Country/TerritoryUnited States
CityIrvine, CA
Period12/12/0512/14/05

ASJC Scopus subject areas

  • General Engineering

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