TY - GEN
T1 - Technical properties of play a technical analysis of significant properties for video game preservation
AU - Decker, Adrienne
AU - Egert, Christopher
AU - Phelps, Andrew
AU - McDonough, Jerome P.
PY - 2012
Y1 - 2012
N2 - Digital preservation for video games and electronic entertainment is an important endeavor to preserve the history and significance of the game design and development field. However, in practice, it is often difficult to tell what parts of preservation strategy must be emphasized in order to preserve the gameplay experience at an appropriate level of expectation of each stakeholder group. In preservation, we often talk about the concept of "significant properties" to determine which aspects of an experience must be preserved in order to faithfully recreate the experience for the stakeholder. This paper examines the concept of "significant properties" from a technical/layered approach, examining how the concept of significant properties relates to console hardware, firmware, peripherals, and play experience.
AB - Digital preservation for video games and electronic entertainment is an important endeavor to preserve the history and significance of the game design and development field. However, in practice, it is often difficult to tell what parts of preservation strategy must be emphasized in order to preserve the gameplay experience at an appropriate level of expectation of each stakeholder group. In preservation, we often talk about the concept of "significant properties" to determine which aspects of an experience must be preserved in order to faithfully recreate the experience for the stakeholder. This paper examines the concept of "significant properties" from a technical/layered approach, examining how the concept of significant properties relates to console hardware, firmware, peripherals, and play experience.
KW - digital archiving and curation
KW - digital preservation
KW - history of video games
UR - http://www.scopus.com/inward/record.url?scp=84869441889&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84869441889&partnerID=8YFLogxK
U2 - 10.1109/IGIC.2012.6329857
DO - 10.1109/IGIC.2012.6329857
M3 - Conference contribution
AN - SCOPUS:84869441889
SN - 9781467313575
T3 - 4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012
BT - 4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012
T2 - 4th IEEE 2012 International Games Innovation Conference, IGiC 2012
Y2 - 7 September 2012 through 9 September 2012
ER -