Technical properties of play a technical analysis of significant properties for video game preservation

Adrienne Decker, Christopher Egert, Andrew Phelps, Jerome P. McDonough

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Digital preservation for video games and electronic entertainment is an important endeavor to preserve the history and significance of the game design and development field. However, in practice, it is often difficult to tell what parts of preservation strategy must be emphasized in order to preserve the gameplay experience at an appropriate level of expectation of each stakeholder group. In preservation, we often talk about the concept of "significant properties" to determine which aspects of an experience must be preserved in order to faithfully recreate the experience for the stakeholder. This paper examines the concept of "significant properties" from a technical/layered approach, examining how the concept of significant properties relates to console hardware, firmware, peripherals, and play experience.

Original languageEnglish (US)
Title of host publication4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012
DOIs
StatePublished - 2012
Event4th IEEE 2012 International Games Innovation Conference, IGiC 2012 - Rochester, NY, United States
Duration: Sep 7 2012Sep 9 2012

Publication series

Name4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012

Other

Other4th IEEE 2012 International Games Innovation Conference, IGiC 2012
Country/TerritoryUnited States
CityRochester, NY
Period9/7/129/9/12

Keywords

  • digital archiving and curation
  • digital preservation
  • history of video games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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