Teaching practices game: Interactive resources for training teaching assistants

Colleen M. Lewis, Phillip Conrad

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this interactive special session, participants will learn to facilitate a workshop for training teaching assistants (TAs) based on a card game. The game invites players to respond to challenging scenarios that TAs may face in the course of their duties. Each scenario appears on a card, and players discuss how they would respond. Session participants will receive a deck of 52 of these cards created with funding from a SIGCSE Special Projects Grant. This session uses the format of two previous well attended SIGCSE special sessions [3, 4] that focused on bias and had a target audience of faculty. While the intended audience is those interested in TA training, everyone interested in inclusive teaching practices is welcome to join in the rich small and large group discussions that we expect to take place!

Original languageEnglish (US)
Title of host publicationSIGCSE 2020 - Proceedings of the 51st ACM Technical Symposium on Computer Science Education
PublisherAssociation for Computing Machinery
Pages1110-1111
Number of pages2
ISBN (Electronic)9781450367936
DOIs
StatePublished - Feb 26 2020
Externally publishedYes
Event51st ACM SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2020 - Portland, United States
Duration: Mar 11 2020Mar 14 2020

Publication series

NameAnnual Conference on Innovation and Technology in Computer Science Education, ITiCSE
ISSN (Print)1942-647X

Conference

Conference51st ACM SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2020
CountryUnited States
CityPortland
Period3/11/203/14/20

Keywords

  • Inclusive teaching
  • Microaggressions
  • Teaching assistants

ASJC Scopus subject areas

  • Management of Technology and Innovation
  • Education

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