TY - GEN
T1 - Teaching and learning as multimedia authoring
T2 - 4th ACM International Conference on Multimedia, MULTIMEDIA 1996
AU - Abowd, Gregory D.
AU - Atkeson, Christopher G.
AU - Feinstein, Ami
AU - Hmelo, Cindy
AU - Kooper, Rob
AU - Long, Sue
AU - Sawhney, Nitin
AU - Tani, Mikiya
N1 - Funding Information:
ACKNOWLEDGEMENTS Classroom 2000 haa been a group development effort. The authors would like to acknowledge the support of the several members of the Future Computing Environments Group, College of Computing and th~eOffice of Information Technology at Georgia Tech. Specifically, we thank Savita Chandran, Yusuf Goolarnabbas, Dietmar Aust, Peter Freeman, and Ron Hutchins. Abowd and Atkeson would like to thank the wonderfully patient and insightful students in their respective courses for their help in providing an honest evaluation of the Classroom 2000 concept. Finally, the authors would like to thank the referees, particularly Polle Zellweger, for many constructive comments that have resulted in a much better paper.
Publisher Copyright:
© 1996 ACM.
PY - 1997/2/1
Y1 - 1997/2/1
N2 - We view college classroom teaching and learning as a multimedia authoring activity. The classroom provides a rich setting in which a number of different forms of communication co-exist, such as speech, writing and projected images. Much of the information in a lecture is poorly recorded or lost currently. Our hypothesis is that tools to aid in the capture and subsequent access of classroom information will enhance both the learning and teaching experience. To test that hypothesis, we initiated the Classroom 2000 project at Georgia Tech. The purpose of the project is to apply ubiquitous computing technology to facilitate automatic capture, integration and access of multimedia information in the educational setting of the university classroom. In this paper, we discuss various prototype tools we have created and used in a variety of courses and provide an initial evaluation of the acceptance and effectiveness of the technology. We also share some lessons learned in applying ubiquitous computing technology in a real setting.
AB - We view college classroom teaching and learning as a multimedia authoring activity. The classroom provides a rich setting in which a number of different forms of communication co-exist, such as speech, writing and projected images. Much of the information in a lecture is poorly recorded or lost currently. Our hypothesis is that tools to aid in the capture and subsequent access of classroom information will enhance both the learning and teaching experience. To test that hypothesis, we initiated the Classroom 2000 project at Georgia Tech. The purpose of the project is to apply ubiquitous computing technology to facilitate automatic capture, integration and access of multimedia information in the educational setting of the university classroom. In this paper, we discuss various prototype tools we have created and used in a variety of courses and provide an initial evaluation of the acceptance and effectiveness of the technology. We also share some lessons learned in applying ubiquitous computing technology in a real setting.
KW - Audio/video capture
KW - Educational technology
KW - Media integration
KW - Pen-based computing
KW - Ubiquitous computing
UR - http://www.scopus.com/inward/record.url?scp=85032356901&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85032356901&partnerID=8YFLogxK
U2 - 10.1145/244130.244191
DO - 10.1145/244130.244191
M3 - Conference contribution
AN - SCOPUS:85032356901
T3 - Proceedings of the 4th ACM International Conference on Multimedia, MULTIMEDIA 1996
SP - 187
EP - 198
BT - Proceedings of the 4th ACM International Conference on Multimedia, MULTIMEDIA 1996
PB - Association for Computing Machinery, Inc
Y2 - 18 November 1996 through 22 November 1996
ER -