Teaching and learning as multimedia authoring: The classroom 2000 project

Gregory D. Abowd, Christopher G. Atkeson, Ami Feinstein, Cindy Hmelo, Rob Kooper, Sue Long, Nitin Sawhney, Mikiya Tani

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We view college classroom teaching and learning as a multimedia authoring activity. The classroom provides a rich setting in which a number of different forms of communication co-exist, such as speech, writing and projected images. Much of the information in a lecture is poorly recorded or lost currently. Our hypothesis is that tools to aid in the capture and subsequent access of classroom information will enhance both the learning and teaching experience. To test that hypothesis, we initiated the Classroom 2000 project at Georgia Tech. The purpose of the project is to apply ubiquitous computing technology to facilitate automatic capture, integration and access of multimedia information in the educational setting of the university classroom. In this paper, we discuss various prototype tools we have created and used in a variety of courses and provide an initial evaluation of the acceptance and effectiveness of the technology. We also share some lessons learned in applying ubiquitous computing technology in a real setting.

Original languageEnglish (US)
Title of host publicationProceedings of the 4th ACM International Conference on Multimedia, MULTIMEDIA 1996
PublisherAssociation for Computing Machinery, Inc
Pages187-198
Number of pages12
ISBN (Electronic)0897918711, 9780897918718
DOIs
StatePublished - Feb 1 1997
Externally publishedYes
Event4th ACM International Conference on Multimedia, MULTIMEDIA 1996 - Boston, United States
Duration: Nov 18 1996Nov 22 1996

Publication series

NameProceedings of the 4th ACM International Conference on Multimedia, MULTIMEDIA 1996

Conference

Conference4th ACM International Conference on Multimedia, MULTIMEDIA 1996
Country/TerritoryUnited States
CityBoston
Period11/18/9611/22/96

Keywords

  • Audio/video capture
  • Educational technology
  • Media integration
  • Pen-based computing
  • Ubiquitous computing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Software

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