Teach me to dance: Exploring player experience and performance in full body dance games

Emiko Charbonneau, Andrew Miller, Joseph J. LaViola

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a between-subjects user study designed to compare a dance instruction video to a rhythm game interface. The goal of our study is to answer the question: can these games be an effective learning tool for the activity they simulate? We use a body controlled dance game prototype which visually emulates current commercial games. Our research explores the player's perceptions of their own capabilities, their capacity to deal with a high influx of information, and their preferences regarding body-controlled video games. Our results indicate that the game-inspired interface elements alone were not a substitute for footage of a real human dancer, but participants overall preferred to have access to both forms of media. We also discuss the dance rhythm game as abstracted entertainment, exercise motivation, and realistic dance instruction.

Original languageEnglish (US)
Title of host publicationProceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
DOIs
StatePublished - 2011
Externally publishedYes
Event8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 - Lisbon, Portugal
Duration: Nov 8 2011Nov 11 2011

Publication series

NameACM International Conference Proceeding Series

Other

Other8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
Country/TerritoryPortugal
CityLisbon
Period11/8/1111/11/11

Keywords

  • Body interfaces
  • Exergaming
  • Visual information display

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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