@inproceedings{16f09ad8c9df4a9d94b5136dc4047bd9,
title = "SVGPU: Real time 3D rendering to vector graphics formats",
abstract = "We focus on the real-time realistic rendering of a 3-D scene to a 2-D vector image. There are several application domains which could benefit substantially from the compact and resolution independent intermediate format that vector graphics provides. In particular, cloud streaming services, which transmit large amounts of video data and notoriously suffer from low resolution and/or high latency. In addition, display resolutions are growing rapidly, exacerbating the issue. Raster images for large displays prove a significant bottleneck when being transported over communication networks. However the alternative of sending a full 3D scene worth of geometry is even more prohibitive. We implement a real time rendering pipeline that utilizes analytic visibility algorithms on the GPU to output a vector graphics representation of a 3D scene. Our system SVGPU (Scalable Vector on the GPU) is fast and efficient on modern hardware, and simple in design. As such we are making a much needed step towards enabling the benefits of vector graphics representations to be reaped by the real time community.",
author = "Ellis, \{Apollo I.\} and Warren Hunt and Hart, \{John C.\}",
note = "Publisher Copyright: {\textcopyright} 2016 The Author(s); 2016 ACM SIGGRAPH / Eurographics Symposium on High-Performance Graphics, HPG 2016 ; Conference date: 20-06-2016 Through 22-06-2016",
year = "2016",
doi = "10.2312/hpg.20161188",
language = "English (US)",
series = "High-Performance Graphics - ACM SIGGRAPH / Eurographics Symposium Proceedings, HPG",
publisher = "Association for Computing Machinery",
pages = "13--21",
editor = "Ulf Assarsson and Warren Hunt and Fellner, \{Dieter W.\} and Werner Hansmann and Werner Purgathofer and Franxois Sillion",
booktitle = "High-Performance Graphics 2016 - ACM SIGGRAPH / Eurographics Symposium Proceedings, HPG 2016",
address = "United States",
}