SVGPU: Real time 3D rendering to vector graphics formats

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We focus on the real-time realistic rendering of a 3-D scene to a 2-D vector image. There are several application domains which could benefit substantially from the compact and resolution independent intermediate format that vector graphics provides. In particular, cloud streaming services, which transmit large amounts of video data and notoriously suffer from low resolution and/or high latency. In addition, display resolutions are growing rapidly, exacerbating the issue. Raster images for large displays prove a significant bottleneck when being transported over communication networks. However the alternative of sending a full 3D scene worth of geometry is even more prohibitive. We implement a real time rendering pipeline that utilizes analytic visibility algorithms on the GPU to output a vector graphics representation of a 3D scene. Our system SVGPU (Scalable Vector on the GPU) is fast and efficient on modern hardware, and simple in design. As such we are making a much needed step towards enabling the benefits of vector graphics representations to be reaped by the real time community.

Original languageEnglish (US)
Title of host publicationHigh-Performance Graphics 2016 - ACM SIGGRAPH / Eurographics Symposium Proceedings, HPG 2016
EditorsUlf Assarsson, Warren Hunt, Dieter W. Fellner, Werner Hansmann, Werner Purgathofer, Franxois Sillion
PublisherAssociation for Computing Machinery
Pages13-21
Number of pages9
ISBN (Electronic)9783038680086
DOIs
StatePublished - 2016
Event2016 ACM SIGGRAPH / Eurographics Symposium on High-Performance Graphics, HPG 2016 - Dublin, Ireland
Duration: Jun 20 2016Jun 22 2016

Publication series

NameHigh-Performance Graphics - ACM SIGGRAPH / Eurographics Symposium Proceedings, HPG
Volume2016-June
ISSN (Print)2079-8679
ISSN (Electronic)2079-8687

Conference

Conference2016 ACM SIGGRAPH / Eurographics Symposium on High-Performance Graphics, HPG 2016
Country/TerritoryIreland
CityDublin
Period6/20/166/22/16

ASJC Scopus subject areas

  • Hardware and Architecture
  • Software
  • Computational Theory and Mathematics
  • Computer Graphics and Computer-Aided Design

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