TY - GEN
T1 - Supporting multimedia designers
T2 - 8th International Conference on Multimedia Modeling 2001, MMM 2001
AU - Bailey, Brian P.
AU - Konstan, Joseph A.
AU - Carlis, John V.
N1 - Publisher Copyright:
© 2019 SPIE.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2001/1/1
Y1 - 2001/1/1
N2 - Current multimedia tools have fallen short of meeting the unique needs of a multimedia designer, presumably due to a misunderstanding of what those unique needs actually are. To better understand a designer's needs and practices, we interviewed (12) and surveyed (13) professional multimedia designers. From this study, we report on the process of multimedia design, design artifacts produced in that process, and tools used to produce those design artifacts. An important finding of our study is that a multimedia designer struggles to explore and communicate behavioral design ideas early in the design process. To address that need, we have developed an interactive multimedia storyboard tool called DEMAIS, which operationalizes a designer's ink strokes and textual annotations, producing a working example early in the design process. Using a working example, a designer can directly experience a behavioral design idea, facilitating the rapid exploration and effective communication of that behavioral idea.
AB - Current multimedia tools have fallen short of meeting the unique needs of a multimedia designer, presumably due to a misunderstanding of what those unique needs actually are. To better understand a designer's needs and practices, we interviewed (12) and surveyed (13) professional multimedia designers. From this study, we report on the process of multimedia design, design artifacts produced in that process, and tools used to produce those design artifacts. An important finding of our study is that a multimedia designer struggles to explore and communicate behavioral design ideas early in the design process. To address that need, we have developed an interactive multimedia storyboard tool called DEMAIS, which operationalizes a designer's ink strokes and textual annotations, producing a working example early in the design process. Using a working example, a designer can directly experience a behavioral design idea, facilitating the rapid exploration and effective communication of that behavioral idea.
UR - http://www.scopus.com/inward/record.url?scp=0038005172&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=0038005172&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:0038005172
T3 - Multimedia Modeling: Modeling Multimedia Information and Systems, MMM 2001
SP - 267
EP - 286
BT - Multimedia Modeling
A2 - Rutledge, Lloyd
A2 - Bulterman, Dick C.A.
PB - Centrum voor Wiskunde en Informatica (CWI)
Y2 - 5 November 2001 through 7 November 2001
ER -