Keyphrases
Archaeological Data
25%
Archaic Period
25%
Behavior Constraint
25%
Behavioral Choice
25%
Child Age
25%
Computational Model
50%
Eastern North America
100%
Economically Viable
25%
Ethnographic Data
50%
Family Size
100%
Family-centered
25%
Family-level
50%
Hunter-gatherers
100%
Large Families
25%
Late Archaic
25%
Low-quality Food
25%
Middle Woodland Period
25%
Person-level
25%
Polygyny
25%
Positive Feedback
25%
Prehistoric Hunter-gatherers
25%
Productive Age
25%
Productive Potential
25%
Reproductive Potential
25%
Residential Structures
25%
Rich-get-richer
25%
Social Complexity
100%
Social Distinction
25%
Subsistence
100%
Subsistence Intensification
25%
Tail Distribution
50%
Woodland Period
25%
Arts and Humanities
Archaic
50%
Eastern North America
100%
Hunter-gatherers
100%
Intensification
50%
Late Archaic
50%
Prehistoric
100%
Social Complexity
100%
Woodland period
100%
Earth and Planetary Sciences
Computational Modeling
100%
Food Quality
50%
Hunter-Gatherer
100%
North America
100%
Positive Feedback
50%
Prehistoric
100%
Social Sciences
Family Size
100%
Large Family
25%
North America
100%
Positive Feedback
25%
Social Complexity
100%
Wealth
25%