TY - GEN
T1 - Smoothed efficient algorithms and reductions for network coordination games
AU - Boodaghians, Shant
AU - Kulkarni, Rucha
AU - Mehta, Ruta
N1 - Funding Information:
All three authors acknowledge support from NSF grant CCF 1750436.
Publisher Copyright:
© Shant Boodaghians, Rucha Kulkarni, and Ruta Mehta.
PY - 2020/1
Y1 - 2020/1
N2 - We study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case, even when each player has two strategies. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (respectively, quasi-polynomial) smoothed complexity when the underlying game graph is complete (resp. arbitrary), and every player has constantly many strategies. The complete graph assumption is reminiscent of perturbing all parameters, a common assumption in most known polynomial smoothed complexity results. We develop techniques to bound the probability that an (adversarial) better-response sequence makes slow improvements to the potential. Our approach combines and generalizes the local-max-cut approaches of Etscheid and Röglin (SODA ‘14; ACM TALG, ‘17) and Angel, Bubeck, Peres, and Wei (STOC ‘17), to handle the multi-strategy case. We believe that the approach and notions developed herein could be of interest in addressing the smoothed complexity of other potential games. Further, we define a notion of a smoothness-preserving reduction among search problems, and obtain reductions from 2-strategy network coordination games to local-max-cut, and from k-strategy games (k arbitrary) to local-max-bisection. The former, with the recent result of Bibak, Chandrasekaran, and Carlson (SODA ‘18) gives an alternate O(n8)-time smoothed algorithm when k = 2. These reductions extend smoothed efficient algorithms from one problem to another.
AB - We study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case, even when each player has two strategies. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (respectively, quasi-polynomial) smoothed complexity when the underlying game graph is complete (resp. arbitrary), and every player has constantly many strategies. The complete graph assumption is reminiscent of perturbing all parameters, a common assumption in most known polynomial smoothed complexity results. We develop techniques to bound the probability that an (adversarial) better-response sequence makes slow improvements to the potential. Our approach combines and generalizes the local-max-cut approaches of Etscheid and Röglin (SODA ‘14; ACM TALG, ‘17) and Angel, Bubeck, Peres, and Wei (STOC ‘17), to handle the multi-strategy case. We believe that the approach and notions developed herein could be of interest in addressing the smoothed complexity of other potential games. Further, we define a notion of a smoothness-preserving reduction among search problems, and obtain reductions from 2-strategy network coordination games to local-max-cut, and from k-strategy games (k arbitrary) to local-max-bisection. The former, with the recent result of Bibak, Chandrasekaran, and Carlson (SODA ‘18) gives an alternate O(n8)-time smoothed algorithm when k = 2. These reductions extend smoothed efficient algorithms from one problem to another.
KW - Network coordination games
KW - Smoothed analysis
UR - http://www.scopus.com/inward/record.url?scp=85078039948&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85078039948&partnerID=8YFLogxK
U2 - 10.4230/LIPIcs.ITCS.2020.73
DO - 10.4230/LIPIcs.ITCS.2020.73
M3 - Conference contribution
AN - SCOPUS:85078039948
T3 - Leibniz International Proceedings in Informatics, LIPIcs
BT - 11th Innovations in Theoretical Computer Science Conference, ITCS 2020
A2 - Vidick, Thomas
PB - Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
T2 - 11th Innovations in Theoretical Computer Science Conference, ITCS 2020
Y2 - 12 January 2020 through 14 January 2020
ER -