TY - JOUR
T1 - Skin-integrated wireless haptic interfaces for virtual and augmented reality
AU - Yu, Xinge
AU - Xie, Zhaoqian
AU - Yu, Yang
AU - Lee, Jungyup
AU - Vazquez-Guardado, Abraham
AU - Luan, Haiwen
AU - Ruban, Jasper
AU - Ning, Xin
AU - Akhtar, Aadeel
AU - Li, Dengfeng
AU - Ji, Bowen
AU - Liu, Yiming
AU - Sun, Rujie
AU - Cao, Jingyue
AU - Huo, Qingze
AU - Zhong, Yishan
AU - Lee, Chan Mi
AU - Kim, Seung Yeop
AU - Gutruf, Philipp
AU - Zhang, Changxing
AU - Xue, Yeguang
AU - Guo, Qinglei
AU - Chempakasseril, Aditya
AU - Tian, Peilin
AU - Lu, Wei
AU - Jeong, Ji Yoon
AU - Yu, Yong Joon
AU - Cornman, Jesse
AU - Tan, Chee Sim
AU - Kim, Bong Hoon
AU - Lee, Kun Hyuk
AU - Feng, Xue
AU - Huang, Yonggang
AU - Rogers, John A.
N1 - Funding Information:
Acknowledgements We gratefully acknolwedge C. J. Su, T. Banks, J. H. Kim, Y. G. Xue and J. K. Chang for their efforts in constructing and testing the optimized systems. This work was supported by the Center for Bio-Integrated Electronics at Northwestern University. Z.X. and X.F. acknowledge support from the National Basic Research Program of China (grant number 2015CB351900) and the National Natural Science Foundation of China (grant numbers 11320101001 and 11402134). X.Y., Z.X., D.L. and Y.L. acknowledge support from the City University of Hong Kong (grant number 9610423). R.S. acknowledges support from the Engineering and Physical Sciences Research Council (grant number EP/L016028/1) and the China Scholarship Council. Y.H. acknowledges support from the NSF (grant number 1635443).
Publisher Copyright:
© 2019, The Author(s), under exclusive licence to Springer Nature Limited.
PY - 2019/11/21
Y1 - 2019/11/21
N2 - Traditional technologies for virtual reality (VR) and augmented reality (AR) create human experiences through visual and auditory stimuli that replicate sensations associated with the physical world. The most widespread VR and AR systems use head-mounted displays, accelerometers and loudspeakers as the basis for three-dimensional, computer-generated environments that can exist in isolation or as overlays on actual scenery. In comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface for VR and AR technology that could, nevertheless, greatly enhance experiences at a qualitative level, with direct relevance in areas such as communications, entertainment and medicine1,2. Here we present a wireless, battery-free platform of electronic systems and haptic (that is, touch-based) interfaces capable of softly laminating onto the curved surfaces of the skin to communicate information via spatio-temporally programmable patterns of localized mechanical vibrations. We describe the materials, device structures, power delivery strategies and communication schemes that serve as the foundations for such platforms. The resulting technology creates many opportunities for use where the skin provides an electronically programmable communication and sensory input channel to the body, as demonstrated through applications in social media and personal engagement, prosthetic control and feedback, and gaming and entertainment.
AB - Traditional technologies for virtual reality (VR) and augmented reality (AR) create human experiences through visual and auditory stimuli that replicate sensations associated with the physical world. The most widespread VR and AR systems use head-mounted displays, accelerometers and loudspeakers as the basis for three-dimensional, computer-generated environments that can exist in isolation or as overlays on actual scenery. In comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface for VR and AR technology that could, nevertheless, greatly enhance experiences at a qualitative level, with direct relevance in areas such as communications, entertainment and medicine1,2. Here we present a wireless, battery-free platform of electronic systems and haptic (that is, touch-based) interfaces capable of softly laminating onto the curved surfaces of the skin to communicate information via spatio-temporally programmable patterns of localized mechanical vibrations. We describe the materials, device structures, power delivery strategies and communication schemes that serve as the foundations for such platforms. The resulting technology creates many opportunities for use where the skin provides an electronically programmable communication and sensory input channel to the body, as demonstrated through applications in social media and personal engagement, prosthetic control and feedback, and gaming and entertainment.
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UR - http://www.scopus.com/inward/citedby.url?scp=85075440196&partnerID=8YFLogxK
U2 - 10.1038/s41586-019-1687-0
DO - 10.1038/s41586-019-1687-0
M3 - Article
C2 - 31748722
AN - SCOPUS:85075440196
SN - 0028-0836
VL - 575
SP - 473
EP - 479
JO - Nature
JF - Nature
IS - 7783
ER -